|
0edc5438dd
|
Re-extracted class docs.
|
2024-02-25 10:26:26 +01:00 |
|
|
a5d8696021
|
Ported: Vertex cache optimizer
Optimizes indices to make good use of vertex cache on GPU.
- lawnjelly
0aa22b8f13
|
2024-02-08 21:35:01 +01:00 |
|
|
93a2081a58
|
Re-extracted class docs.
|
2023-10-12 01:59:32 +02:00 |
|
|
8ed3b41865
|
Re-extracted class docs.
|
2023-08-26 22:41:21 +02:00 |
|
|
ee6f207b0d
|
Re-extracted class docs pt1.
|
2023-06-13 15:22:43 +02:00 |
|
|
fc991ede18
|
Re-extracted class docs.
|
2023-01-14 13:38:58 +01:00 |
|
|
41f130d9fd
|
Re-extracted the class docs.
|
2022-11-20 23:27:04 +01:00 |
|
Hugo Locurcio
|
80fb0b5890
|
Document Mesh vertex color compression clamping overbright/HDR colors
|
2022-10-08 16:50:28 +02:00 |
|
|
a1974c8338
|
Re-extracted the class docs.
|
2022-08-23 13:09:12 +02:00 |
|
|
714547cb17
|
Re-extracted class docs.
|
2022-08-21 00:40:49 +02:00 |
|
kleonc
|
859a38b56e
|
Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN
|
2022-08-19 02:19:37 +02:00 |
|
|
e6a9caf3a8
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|