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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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3afe20bdc7
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More old copyright header cleanups.
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2023-12-17 23:24:10 +01:00 |
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11945d7f1d
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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9757c39f05
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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