d8a48e51bd
Ported: Add cursor shape support for the Android platform - m4gr3d
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46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651
Ported: Fix null in android keyboard handling.
...
- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
42a9dc5e8d
Fixed the android editor, now it can open projects again. Also smaller codestyle fixes.
2022-09-17 21:27:19 +02:00
6b9e851e5c
Ported: Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
6e97e0c485
Fix android build.
2022-09-17 17:14:19 +02:00
7268ef04f7
Ported: Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
0bb6a05a4e
Removed now unneeded classes.
2022-09-17 16:35:58 +02:00
e8625c21fe
Small improvements to the android platform.
2022-09-17 16:31:49 +02:00
554cf8c861
Fix android build.
2022-09-17 12:30:19 +02:00
ccba47dc7c
Ported: Cleanup the Android input logic implementation - m4gr3d
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440fa10246
2022-09-17 11:35:25 +02:00
b2e5cd5f2c
Fix an another compile error.
2022-08-19 16:54:20 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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ce24b48e50
2022-08-19 16:18:53 +02:00
54c49a25a0
Ported: Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
-m4gr3d
30479543b0
2022-08-19 02:23:57 +02:00
7a274ee454
Fix android editor build.
2022-08-02 16:27:43 +02:00
a917d1bed4
Ported: Address remaining scoped storage regressions
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- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
- m4gr3d
fc2c202312
2022-07-29 23:48:31 +02:00
8107f6fea6
Fix an another import.
2022-07-29 21:05:20 +02:00
17f9583dc0
Fix imports.
2022-07-29 20:33:57 +02:00
9d76074b58
Ported: Add full support for Android scoped storage.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
- m4gr3d
24e3b3b88d
2022-07-29 19:24:07 +02:00
baad7f01a0
Ported:Upgrade Android NDK to r23 LTS - madmiraal
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061c280873
2022-07-29 18:12:25 +02:00
fef163cd57
Ported: Update android:targetSdkVersion from 30 to 31
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Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
- gumaciel
a38119a746
2022-07-29 12:07:26 +02:00
845d0771b1
Ported: Remove broken scroll gesture on Android - madmiraal
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9091309ab7
2022-07-29 11:46:13 +02:00
1e747ac9ba
Ported: Ensure joystick has been added or not already removed when processing input.
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50bf882fcc
2022-07-29 10:12:37 +02:00
6225d5e6b5
Added missing scripts.
2022-07-29 09:22:06 +02:00
d6e3a9e014
Ported: Migrate the Godot Editor java source file to Kotlin. - m4gr3d
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5946b4bdc6
2022-07-29 09:00:31 +02:00
b829fff345
Ported: Ensure Android Java and Kotlin compile to the same version - madmiraal
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9f0dba8b65
2022-07-29 08:35:59 +02:00
d95091efab
Ported: Misc editor tweaks and polishes:
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- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
-m4gr3d
05fc140ee6
2022-07-28 14:14:34 +02:00
5a72ab5669
Ported: Only use Android fullscreen theme for splash screen - madmiraal
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caaaef68b4
2022-07-28 13:24:22 +02:00
ed207ab5da
Ported: Remove duplicate Android sensor listener registrations - madmiraal
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b66b153b8c
2022-07-28 10:08:07 +02:00
92e1759b39
Ported: Fix the logic to restart the Godot application - m4gr3d
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b162e7ac39
2022-07-28 10:06:47 +02:00
02eef8fc57
Ported: Check for null when retrieving clip data item text on Android - madmiraal
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fe60de2c6a
2022-07-27 14:28:26 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
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ec2270b88f
2022-07-27 00:21:20 +02:00
d14f7d0134
Ported: Update resize settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
- m4gr3d
4ff726b933
2022-07-26 12:25:24 +02:00
15b447d880
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
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3ba0508f79
2022-07-25 22:07:34 +02:00
7641f064d0
Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606 , although I did it differently.
2022-03-28 13:21:41 +02:00
8710bc131e
Changed all icons. Also small cleanups.
2022-03-24 01:09:27 +01:00
e5e17fcd68
Removed a few now unneeded files.
2022-03-24 00:17:36 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
068d2b506b
Removed remaining xr specific things.
2022-03-23 11:36:11 +01:00
a271898744
Fix typo.
2022-03-23 08:26:29 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00