Commit Graph

18 Commits

Author SHA1 Message Date
c09474ccd8 Re-extracted class docs. 2024-09-20 10:03:06 +02:00
36622694ee Re-extracted class docs. 2024-09-08 17:02:09 +02:00
6783cb92ab Re-extracted class docs. 2024-04-26 17:32:25 +02:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
cf76e6debf Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them. 2023-12-21 00:48:25 +01:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
86c9343349 Updated the links in the docs. 2023-08-29 22:33:15 +02:00
Luke Hubmayer-Werner
f80e276363 PulseAudio: Remove get_latency() caching 2023-08-27 12:14:00 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
ee6f207b0d Re-extracted class docs pt1. 2023-06-13 15:22:43 +02:00
40a9b72afb Ported from godot-plus: Add ability to mute AudioServer.
Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).
Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.
Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
- lawnjelly
cedb01fb84
2023-04-10 19:42:23 +02:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
Hugo Locurcio
f90d0cb9d0 Improve documentation related to audio input permissions 2022-09-16 22:50:34 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00