Commit Graph

3867 Commits

Author SHA1 Message Date
60eb59ab19 Backpoered from Godot 4: Add is_built_in() method to Resource.
- KoBeWi
e393c2a734
2024-03-08 21:16:16 +01:00
70bd32682c Backported from godot4: Use a SpinBox in the inspector array resize dialog.
- fire-forge
d6188b4632
2024-03-08 16:43:22 +01:00
fc18954d20 Backported from godot 4: Reduce contrast in inspector array element backgrounds.
- fire-forge, reduz
f26414762f
2024-03-08 16:14:41 +01:00
b757336215 Backported from godot4: Defer EditorInspector::update_tree to the process stage to improve performance
`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
- Rindbee
f352c30ad5
2024-03-08 16:12:21 +01:00
a44fb35ca1 Bakcported a change to the EditorInspector from:
Implement polygons editors in the tiles selection mode
- groud
cec004adf0
2024-03-08 16:06:42 +01:00
d1c0bc9cde Backported from godot4:
Fix property array tooltip shows wrong ID on later pages. Also do some cleanup, use`element_position` instead of `begin_array_index + i`
- jsjtxietian
d4ac65bc48
2024-03-08 16:03:16 +01:00
6027c323be Backported parts of:
Clean-up array editing
- reduz
0351a0908f
And:
Fixup array property inspector.
- rburing
4a59188898
2024-03-08 15:00:09 +01:00
1eb0c9347c Fix drag and drop with the editor properties array inspector. 2024-03-08 11:41:47 +01:00
54e735c1f2 Added an another piece of missing code. Now properties arrays work. 2024-03-08 11:12:06 +01:00
2e48acd426 Added some missing code from:
Implement properties arrays in the Inspector.
- groud
godotengine/godot@4bd7700
2024-03-08 11:00:13 +01:00
dbcb0ac6d9 Fix binding a method twice. 2024-03-08 10:59:25 +01:00
5356c1a7ea Fix typo. 2024-03-08 07:04:29 +01:00
9116814193 ItemLists does not support negative indexing. 2024-03-08 07:01:04 +01:00
a94f302003 Call the proper method. 2024-03-07 23:33:19 +01:00
66dcbb02b0 Fix calling method from signal. 2024-03-07 23:27:50 +01:00
7dc0eda074 Added missing icon. 2024-03-07 23:22:26 +01:00
f4d728b08e Use better popup() method. 2024-03-07 23:20:20 +01:00
ce1200e5ea Add missing icons for the layered tile map editor. 2024-03-07 23:15:46 +01:00
2702aa5d65 Fix theme changed notifications for the layered tile map's editor. 2024-03-07 22:56:23 +01:00
564469a118 Add missing GDClass macro. 2024-03-07 22:55:46 +01:00
ffb4c9eef7 Use clip tabs. 2024-03-07 21:58:09 +01:00
be0b5b5bdc Backported from Godot4: Implement Tabs minimum size.
- groud
898a2a7cf3
2024-03-07 21:57:49 +01:00
12a6e10ddd Fixed errors on startup. 2024-03-07 21:38:08 +01:00
f78dd78dc3 Fix inconsistent overrides. 2024-03-07 19:15:06 +01:00
9d639d5136 Enable the layered tile maps module as now it compiles. It still needs some work before it's actually usable though. 2024-03-07 19:00:47 +01:00
adea98943c Fixed compile when layered tile maps are enabled. 2024-03-07 18:57:18 +01:00
27b73fa9f9 Removed Vector2i(Vector2) constructor, added a Vector2i conversion operator to Vector2 instead. This solves ambigous Variant to Vector2i conversion errors. 2024-03-07 18:56:55 +01:00
2e45ffc5ea Work on fixing compile when layered tile maps are enabled. 2024-03-07 07:00:43 +01:00
3d791b4d4a Work on fixing compile when layered tile maps are enabled. 2024-03-06 23:27:39 +01:00
64999ea8fb Work on fixing compile when layered tile maps are enabled. 2024-03-06 20:36:58 +01:00
ea110ae724 Work on fixing compile when layered tile maps are enabled. 2024-03-06 01:11:54 +01:00
4abb1a23e9 Work on layered tile maps. 2024-03-04 22:15:59 +01:00
3e533b33bb Fix typo. 2024-03-04 21:15:00 +01:00
6e90a74706 Backported min and max zoom setting to the EditorZoomWidget from godot 4. 2024-03-03 18:47:57 +01:00
840a804a5c Work on layered tile maps. 2024-03-03 14:32:30 +01:00
7779439e28 Backported comparison operators to Array from godot4. 2024-03-03 12:59:57 +01:00
0f07cedf57 Work on layered tile maps. 2024-03-03 12:59:36 +01:00
2783a9d58a Work on layered tile maps. 2024-03-03 11:46:07 +01:00
275a9124de Work on layered tile maps. 2024-03-03 09:39:24 +01:00
75a41eaf34 Work on layered tile maps. 2024-03-02 23:19:59 +01:00
2b57397fa7 Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
Original commit:
Implement properties arrays in the Inspector.
- groud
4bd7700e89
2024-03-02 22:35:19 +01:00
bd53556507 Use bitshifts for all property usage flags. 2024-03-02 19:36:29 +01:00
d5caeed2b6 Work on fixing compile when layered tile maps are enabled. 2024-03-02 19:29:43 +01:00
c27d8cb19a Notes. 2024-03-02 14:56:37 +01:00
b59530099e Work on fixing compile when layered tile maps are enabled. 2024-03-02 14:30:29 +01:00
37e287d86d Backported goodies to SelfList from Godot4. 2024-03-02 12:01:27 +01:00
160374e539 Work on fixing compile when layered tile maps are enabled. 2024-03-02 11:03:29 +01:00
13d0ac8d5d Work on fixing compile when layered tile maps are enabled. 2024-03-02 09:13:07 +01:00
82fe33fdcb Fix register methods. 2024-03-02 08:32:55 +01:00
12d159858b Fix include guard. 2024-03-02 08:32:22 +01:00