3be690da76
Properly lock image.
2024-03-09 16:40:10 +01:00
c67d45375b
Fix LayeredTileMapPattern::get_used_cells().
2024-03-09 16:27:43 +01:00
fe901f22bd
Fix tile selection indicator graphic.
2024-03-09 11:21:59 +01:00
de33138e87
Fix creating polygons in GenericTilePolygonEditor.
2024-03-09 10:33:18 +01:00
5359053613
Fix expand in GenericTilePolygonEditor.
2024-03-09 08:35:49 +01:00
d630dec41a
Added missing icon.
2024-03-09 08:27:24 +01:00
bfaf5a6b75
Don't free the Editor's UndoRedo.
2024-03-09 08:17:36 +01:00
87be638698
Lock and unlock images in LayeredTileSetAtlasSource::_create_padded_image_texture.
2024-03-09 08:13:52 +01:00
068c83f71d
Keep source flags when creating padded texture.
2024-03-09 08:11:08 +01:00
bfbe04e78c
Fix method name.
2024-03-09 08:03:18 +01:00
3c79d3fd50
Bind method.
2024-03-09 08:00:37 +01:00
6ee714aab7
Updated all drop_data_fw method signatures.
2024-03-09 07:25:02 +01:00
626998dc26
Fixed panning in the LayeredTileMap editor.
2024-03-09 06:56:11 +01:00
3c6f55cf3f
Added the center view icon from godot4.
2024-03-09 06:42:50 +01:00
ec72d5324a
Updated sample module_config.py.
2024-03-09 06:29:48 +01:00
60eb59ab19
Backpoered from Godot 4: Add is_built_in() method to Resource.
...
- KoBeWi
e393c2a734
2024-03-08 21:16:16 +01:00
70bd32682c
Backported from godot4: Use a SpinBox in the inspector array resize dialog.
...
- fire-forge
d6188b4632
2024-03-08 16:43:22 +01:00
fc18954d20
Backported from godot 4: Reduce contrast in inspector array element backgrounds.
...
- fire-forge, reduz
f26414762f
2024-03-08 16:14:41 +01:00
b757336215
Backported from godot4: Defer EditorInspector::update_tree to the process stage to improve performance
...
`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
- Rindbee
f352c30ad5
2024-03-08 16:12:21 +01:00
a44fb35ca1
Bakcported a change to the EditorInspector from:
...
Implement polygons editors in the tiles selection mode
- groud
cec004adf0
2024-03-08 16:06:42 +01:00
d1c0bc9cde
Backported from godot4:
...
Fix property array tooltip shows wrong ID on later pages. Also do some cleanup, use`element_position` instead of `begin_array_index + i`
- jsjtxietian
d4ac65bc48
2024-03-08 16:03:16 +01:00
6027c323be
Backported parts of:
...
Clean-up array editing
- reduz
0351a0908f
And:
Fixup array property inspector.
- rburing
4a59188898
2024-03-08 15:00:09 +01:00
1eb0c9347c
Fix drag and drop with the editor properties array inspector.
2024-03-08 11:41:47 +01:00
54e735c1f2
Added an another piece of missing code. Now properties arrays work.
2024-03-08 11:12:06 +01:00
2e48acd426
Added some missing code from:
...
Implement properties arrays in the Inspector.
- groud
godotengine/godot@4bd7700
2024-03-08 11:00:13 +01:00
dbcb0ac6d9
Fix binding a method twice.
2024-03-08 10:59:25 +01:00
5356c1a7ea
Fix typo.
2024-03-08 07:04:29 +01:00
9116814193
ItemLists does not support negative indexing.
2024-03-08 07:01:04 +01:00
a94f302003
Call the proper method.
2024-03-07 23:33:19 +01:00
66dcbb02b0
Fix calling method from signal.
2024-03-07 23:27:50 +01:00
7dc0eda074
Added missing icon.
2024-03-07 23:22:26 +01:00
f4d728b08e
Use better popup() method.
2024-03-07 23:20:20 +01:00
ce1200e5ea
Add missing icons for the layered tile map editor.
2024-03-07 23:15:46 +01:00
2702aa5d65
Fix theme changed notifications for the layered tile map's editor.
2024-03-07 22:56:23 +01:00
564469a118
Add missing GDClass macro.
2024-03-07 22:55:46 +01:00
ffb4c9eef7
Use clip tabs.
2024-03-07 21:58:09 +01:00
be0b5b5bdc
Backported from Godot4: Implement Tabs minimum size.
...
- groud
898a2a7cf3
2024-03-07 21:57:49 +01:00
12a6e10ddd
Fixed errors on startup.
2024-03-07 21:38:08 +01:00
f78dd78dc3
Fix inconsistent overrides.
2024-03-07 19:15:06 +01:00
9d639d5136
Enable the layered tile maps module as now it compiles. It still needs some work before it's actually usable though.
2024-03-07 19:00:47 +01:00
adea98943c
Fixed compile when layered tile maps are enabled.
2024-03-07 18:57:18 +01:00
27b73fa9f9
Removed Vector2i(Vector2) constructor, added a Vector2i conversion operator to Vector2 instead. This solves ambigous Variant to Vector2i conversion errors.
2024-03-07 18:56:55 +01:00
2e45ffc5ea
Work on fixing compile when layered tile maps are enabled.
2024-03-07 07:00:43 +01:00
3d791b4d4a
Work on fixing compile when layered tile maps are enabled.
2024-03-06 23:27:39 +01:00
64999ea8fb
Work on fixing compile when layered tile maps are enabled.
2024-03-06 20:36:58 +01:00
ea110ae724
Work on fixing compile when layered tile maps are enabled.
2024-03-06 01:11:54 +01:00
4abb1a23e9
Work on layered tile maps.
2024-03-04 22:15:59 +01:00
3e533b33bb
Fix typo.
2024-03-04 21:15:00 +01:00
6e90a74706
Backported min and max zoom setting to the EditorZoomWidget from godot 4.
2024-03-03 18:47:57 +01:00
840a804a5c
Work on layered tile maps.
2024-03-03 14:32:30 +01:00