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f09ab537e0
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Clang-format everything.
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2024-04-21 15:27:36 +02:00 |
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d395657ee1
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Now CharacterSkeleton2D inherits from YSort. It disables sorting by default, so the default behaviour won't change.
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2024-03-17 14:15:52 +01:00 |
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347168197c
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File copyright header updates pt6.
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2023-12-17 23:21:54 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0a5ed34bb7
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Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
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2022-03-19 13:52:08 +01:00 |
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cc52a10ac7
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Fix potential crash.
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2022-03-18 17:19:59 +01:00 |
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acf01d3cec
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Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type.
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2022-03-18 10:18:54 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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dc34206f3a
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
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1f4f9c761e
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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