e24cb96418
Fix compile.
2022-09-16 13:05:22 +02:00
Pedro J. Estébanez
9db0cca2d9
Make audio thread control flags safe
2022-09-16 12:57:59 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
f1619cad4f
Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
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ab9a95f266
2022-08-19 02:57:42 +02:00
Fabio Alessandrelli
63fbffd4ee
IP uses print_verbose when getaddrinfo fails.
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Avoid spamming errors when network is disconnected.
Returned address will be invalid, so it can be checked by the user via
`ret.is_valid_ip_address`.
(cherry picked from commit 59eea34851ef3b71bd9df4258f589d2c9681f5a7)
2022-08-19 02:13:06 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
686663d3e4
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
8c2e76840c
Removed CameraMatrix, and switched to Projection.
2022-08-16 10:26:35 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
5cd44e02d0
Backported the improvements to Transform from Godot4.
2022-08-14 20:35:11 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
d9e094ab9a
Renamed elements in Basis to rows.
2022-08-13 19:07:59 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
2e628b7fa8
Ported: Fix skeleton 2D stale bounding rect
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Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
bb323b5bee
Fixed lights.
2022-07-31 01:32:43 +02:00
31136b3669
Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou
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b03ceaba2f
2022-07-29 22:11:41 +02:00
9d76074b58
Ported: Add full support for Android scoped storage.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
- m4gr3d
24e3b3b88d
2022-07-29 19:24:07 +02:00
44fd82b0b2
Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
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772d071863
2022-07-29 16:44:33 +02:00
152f9728b0
Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
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11a7997a67
2022-07-28 19:33:43 +02:00
06036225f4
Ported: More low priority redraw request cases
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Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
2022-07-28 19:15:06 +02:00
84a5cc0fca
Fix typo.
2022-07-28 18:44:49 +02:00
3f432af82b
Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
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f92141be13
2022-07-28 11:34:02 +02:00
42b0cd29ab
Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
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9927515254
2022-07-28 11:11:23 +02:00
942c23af34
Pported: Disable writing to alpha with opaque framebuffer - clayjohn
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027ec28126
2022-07-28 11:02:41 +02:00
b0894431a2
Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn
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3374bae953
2022-07-27 19:47:50 +02:00
b75b256d7f
Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
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b1a50ad805
2022-07-27 18:11:54 +02:00
clayjohn
e01c60516b
Unpack blend shape arrays when necessary
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Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
ce328027fa
Same change to drivers.
2022-03-17 22:18:15 +01:00
1e6a70c77a
Fix uninitialized variable warnings.
2022-03-16 10:15:33 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
938f72432e
Removed the camera server.
2022-03-16 02:16:15 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
00b8faf3f3
Fix missing scons script warning.
2022-03-15 17:05:33 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00