Commit Graph

2820 Commits

Author SHA1 Message Date
b83c4f7ff8 Added a simple page rendering customization api for UserWebPages. 2022-12-22 21:31:14 +01:00
3bf2b79d88 Added set_length helper method to String. 2022-12-22 21:10:04 +01:00
e756718326 Add _FORCE_INLINE_ to String's resize(). 2022-12-22 20:04:50 +01:00
4fb7856b5a Remove now superfluos check from String's operator[]. 2022-12-22 20:03:28 +01:00
91c50d4bea Never print an error message in Object::get_meta(). 2022-12-22 19:58:58 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
cc7d77f3e1 Re-extracted class docs. 2022-12-22 19:28:17 +01:00
09ad2db471 Updated the translation from godot master. 2022-12-22 19:26:59 +01:00
848d31bfdb Ported: [3.x] Backport the GLTFDocumentExtension system - aaronfranke
62e10daf70
2022-12-22 19:24:45 +01:00
ce5e82d910 Ported: Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations
3.x version of #59682
- Sauermann
608cbd8296
2022-12-22 19:06:10 +01:00
eb219dbfb4 Ported: EditorInspectorSection is not folded when clicking under the font - Maran23
51859286a6
2022-12-22 18:59:23 +01:00
1d009e3fe0 Ported: Fix property link not working in MultiNodeEdit
This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
- Rindbee and timothyqiu
9056cc9c2a
2022-12-22 18:54:24 +01:00
8aa456b4c4 Ported: Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
2022-12-22 18:52:47 +01:00
b8009c85f4 Ported: Add vector value linking - KoBeWi and timothyqiu
9499ebecee
2022-12-22 18:50:17 +01:00
e5df1644c7 Skip properties with the 'PROPERTY_HINT_BUTTON' hint when building docs. 2022-12-22 18:16:58 +01:00
f668ceb512 Ported: Update the visibility logic for the spatial editor navigation controls - m4gr3d
0825859a94
2022-12-22 18:01:19 +01:00
9b1857ec62 Ported: SCons: Fix MSVC D9025 warning overriding opt level
And cleanup disable_warnings too to avoid setting `/w` / `-w` multiple times.
- akien-mga
39b1c06a59
2022-12-22 17:54:57 +01:00
51ed526179 Ported: Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@adf7ec1
- akien-mga
84d2f884f8
2022-12-22 17:50:20 +01:00
9f9113c1b2 Ported: Upgrade Android gradle plugin to version 7.2.1 - m4gr3d
de45636fd3
2022-12-22 17:48:33 +01:00
b6252e8d3a Ported: [Web] Add the "serve" and "run" scons targets.
You can now run the test HTTP server by calling:
scons p=javascript serve
If you also wish to run the browser, call instead:
scons p=javascript run
The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.
- Faless
eda014197f
2022-12-22 17:45:13 +01:00
91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
0177a5f6ed Ported: Update miniupnpc to 2.2.4 - DeeJayLSP
bd248650d1
2022-12-22 17:08:21 +01:00
1a4a526f97 Ported: miniupnpc: Update to version 2.2.3
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
- akien-mga
912cd43418
2022-12-22 17:05:27 +01:00
f42e413a51 Ported: [Web] Add PS3 gamepad mapping for FF+Linux. - Faless
41b880582e
2022-12-22 16:59:06 +01:00
fd3c23e04e Ported: [3.x] Backport moving camera and light logic to GLTF subclasses
- aaronfranke
a887f48d1d
2022-12-22 16:58:19 +01:00
711d08be2b Ported "Fix Script editor completion doesn't suggest members of a script for type hints"
ray90514 - 7afbd5904e
For CScript.
2022-12-22 16:45:10 +01:00
4baf6dd61d Ported: Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).
- Calinou, akien-mga
816db5c215
2022-12-22 16:38:31 +01:00
bf22c11da8 Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
bad1d64314 Fix compile and small cleanups after the backports. 2022-12-22 15:24:53 +01:00
ray90514
2693ad37f7 Fix Script editor completion doesn't suggest members of a script for type hints 2022-12-22 14:48:51 +01:00
Haoyu Qiu
1d2a560819 Make NavigationAgent target_location a property 2022-12-22 14:42:05 +01:00
norrath-hero
e1081d3d33 Fix GLES 2 Spotlight Bug
Fixes https://github.com/godotengine/godot/issues/69759
Fixes https://github.com/godotengine/godot/issues/54343
Fixes https://github.com/godotengine/godot/issues/25526
2022-12-22 14:38:33 +01:00
Paweł Fertyk
845b70faad Fix get_visible_line_count in RichTextLabel with newlines
Fixed #59359.
2022-12-22 14:36:03 +01:00
Haoyu Qiu
4a51392d12 Add open scene button in Inspector for PackedScene resource 2022-12-22 14:35:00 +01:00
Hugo Locurcio
854fcdc5d6 Fix Driver Name editor setting not requiring an editor restart 2022-12-22 14:33:51 +01:00
Rémi Verschelde
ebff4709e2 Fix some Clang -Wunused-but-set-variable warnings 2022-12-22 14:31:52 +01:00
kleonc
12e28bd557 AtlasTexture Fix calculating rects when flipping
(cherry picked from commit c3851b91db7a6dfd7170d6171109255ecb4a3809)
2022-12-22 14:31:21 +01:00
Paweł Fertyk
6ef3d20fb1 Fix BitMap.resize error spam
Fixes #70187.
2022-12-22 14:27:15 +01:00
lawnjelly
880f84f8c4 Fix pairing crash in physics Octree
Remove section of code that should not run and was causing crash.
2022-12-22 14:26:42 +01:00
smix8
d6b6d6668e Move navigation server finalize before physics server
Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before.
2022-12-22 14:26:19 +01:00
Zak
b5c01b8703 Add uri property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b08864b5e5ccf0df910190b064ff7463)
2022-12-22 14:23:04 +01:00
Tomasz Chabora
3b7b860b18 Keep property values when extending script
(cherry picked from commit 44cf3c22acb140cc2f19f1062c0a4c0a931fd27b)
2022-12-22 14:19:58 +01:00
Anilforextra
522c324760 Enable material editor preview to be rotated.
(cherry picked from commit d4ee903004637b6ba12eef004a4d9006462c83b6)
2022-12-22 14:16:06 +01:00
smix8
9225e78f68 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0a20faa4463e3a41bb12cf93a71fc03)
2022-12-22 14:12:00 +01:00
Hugo Locurcio
fe010a1efe Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.

(cherry picked from commit 4a991887bf3dd5fbb687fb379f06ac85aa4a6245)
2022-12-22 14:08:01 +01:00
Haoyu Qiu
520f6d19f6 Fix possible Tween leak on exit
(cherry picked from commit e173710963c3316833ac2e2c26ab3830551fd790)
2022-12-22 14:06:21 +01:00
Wilson E. Alvarez
f7d04cc052 Avoid compiling Editor checks in release builds for VisibilityNotifier2D 2022-12-22 14:00:42 +01:00
Dennis Ranke
6c85c2389b handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752cb39f93b2639fdeefb783e4dd76910f)
2022-12-22 13:56:16 +01:00
Wilson E. Alvarez
f95c511c7a Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor 2022-12-22 13:54:25 +01:00
Haoyu Qiu
e75af6af1d Fix crash after executing ItemList.set_icon_scale
(cherry picked from commit 8d0fa193c344be8e1ec801b1a45341801b80a5f8)
2022-12-22 13:53:53 +01:00