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a5c03b77c1
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Make the NavigationMesh generator and the TileMapNavigationGeometryParser use the new Clipper2 module. (Note that the clipper2 module is only temporary, it only exists to help with backporting the code.)
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2023-06-06 19:02:33 +02:00 |
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7ce5f939a9
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Ported the docs from the navigation mesh generator rework pr.
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2023-06-06 16:52:04 +02:00 |
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b96e013bed
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Updated navigation geometry parsers, and added them to the build.
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2023-06-06 07:55:19 +02:00 |
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3612f2db50
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Use GLOBAL_DEF instead of GLOBAL_GET in PandemoniumNavigationMeshGenerator.
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2023-06-06 07:04:33 +02:00 |
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62cecc5bb3
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Fix int sign comparison warning.
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2023-06-06 06:57:47 +02:00 |
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bfcf461cb9
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Fix unused variable warning.
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2023-06-05 22:10:39 +02:00 |
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03944c456c
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Cleaned up and enabled the new navigation mesh generator editor plugins.
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2023-06-05 21:58:00 +02:00 |
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2296bf693a
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Fix and finally enable PandemoniumNavigationMeshGenerator.
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2023-06-05 20:42:35 +02:00 |
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654cfb81b7
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Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
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2023-06-05 18:09:53 +02:00 |
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1994285031
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Alos remove _execute method bind from the NavigationMeshGenerator jobs.
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2023-06-05 14:50:39 +02:00 |
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645045f97c
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Finished reworking PandemoniumNavigationMeshGenerator's api.
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2023-06-05 08:58:48 +02:00 |
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d35db3a25a
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More cleanups.
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2023-06-05 00:20:48 +02:00 |
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57153f4a33
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Make overrides consistent again.
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2023-06-04 13:11:04 +02:00 |
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45c0147f66
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Notes and small cleanups.
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2023-06-04 13:02:02 +02:00 |
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3ba762a9a4
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PandemoniumNavigationMeshGenerator rework pt1.
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2023-06-04 10:14:20 +02:00 |
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e55c561075
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Also added the navigation mesh generator module. It's disabled for now, as it needs some reworks.
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2023-06-03 21:18:18 +02:00 |
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