28222d21e5
Ported: HTML5: Make OS.get_locale() match other platforms
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- pattlebass
82c3e6229b
2022-07-29 20:54:31 +02:00
Raffaele Picca
e12997ed02
Fix default cursor in html5 export.
2022-07-29 16:34:04 +02:00
Hugo Locurcio
3edb5e7f2e
Fix window maximize error message appearing when starting the web editor
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An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-29 16:33:04 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
6de182c670
Ran npm audit fix for the javascript backend.
2022-07-28 11:15:30 +02:00
Rémi Verschelde
ccf7e4374a
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
(cherry picked from commit 3ff6d794c0aac0365f236cd078b5e5aeea0d996e)
2022-07-28 11:13:39 +02:00
Haoyu Qiu
a29aac105f
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-07-27 18:18:12 +02:00
Fabio Alessandrelli
b99cb9343d
Add flag to disable weak symbols in ZSTD.
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Weak symbols are currently broken in upstream emscripten.
(cherry picked from commit 070bd87aaaf7a15ad9d2d839182f14d5c352153b)
2022-07-27 14:35:37 +02:00
f0a6bd5a31
Ported: Added missing signature. - Faless
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89c8a8d1dc
2022-07-27 14:35:14 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3e97039c99
Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything.
2022-03-18 17:04:14 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
d39f2a89a7
Fix typo in the javascript backend.
2022-03-16 09:05:33 +01:00
00cc289004
Fix missing include in the javascript backend.
2022-03-16 08:57:38 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00