Commit Graph

3846 Commits

Author SHA1 Message Date
be0b5b5bdc Backported from Godot4: Implement Tabs minimum size.
- groud
898a2a7cf3
2024-03-07 21:57:49 +01:00
12a6e10ddd Fixed errors on startup. 2024-03-07 21:38:08 +01:00
f78dd78dc3 Fix inconsistent overrides. 2024-03-07 19:15:06 +01:00
9d639d5136 Enable the layered tile maps module as now it compiles. It still needs some work before it's actually usable though. 2024-03-07 19:00:47 +01:00
adea98943c Fixed compile when layered tile maps are enabled. 2024-03-07 18:57:18 +01:00
27b73fa9f9 Removed Vector2i(Vector2) constructor, added a Vector2i conversion operator to Vector2 instead. This solves ambigous Variant to Vector2i conversion errors. 2024-03-07 18:56:55 +01:00
2e45ffc5ea Work on fixing compile when layered tile maps are enabled. 2024-03-07 07:00:43 +01:00
3d791b4d4a Work on fixing compile when layered tile maps are enabled. 2024-03-06 23:27:39 +01:00
64999ea8fb Work on fixing compile when layered tile maps are enabled. 2024-03-06 20:36:58 +01:00
ea110ae724 Work on fixing compile when layered tile maps are enabled. 2024-03-06 01:11:54 +01:00
4abb1a23e9 Work on layered tile maps. 2024-03-04 22:15:59 +01:00
3e533b33bb Fix typo. 2024-03-04 21:15:00 +01:00
6e90a74706 Backported min and max zoom setting to the EditorZoomWidget from godot 4. 2024-03-03 18:47:57 +01:00
840a804a5c Work on layered tile maps. 2024-03-03 14:32:30 +01:00
7779439e28 Backported comparison operators to Array from godot4. 2024-03-03 12:59:57 +01:00
0f07cedf57 Work on layered tile maps. 2024-03-03 12:59:36 +01:00
2783a9d58a Work on layered tile maps. 2024-03-03 11:46:07 +01:00
275a9124de Work on layered tile maps. 2024-03-03 09:39:24 +01:00
75a41eaf34 Work on layered tile maps. 2024-03-02 23:19:59 +01:00
2b57397fa7 Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
Original commit:
Implement properties arrays in the Inspector.
- groud
4bd7700e89
2024-03-02 22:35:19 +01:00
bd53556507 Use bitshifts for all property usage flags. 2024-03-02 19:36:29 +01:00
d5caeed2b6 Work on fixing compile when layered tile maps are enabled. 2024-03-02 19:29:43 +01:00
c27d8cb19a Notes. 2024-03-02 14:56:37 +01:00
b59530099e Work on fixing compile when layered tile maps are enabled. 2024-03-02 14:30:29 +01:00
37e287d86d Backported goodies to SelfList from Godot4. 2024-03-02 12:01:27 +01:00
160374e539 Work on fixing compile when layered tile maps are enabled. 2024-03-02 11:03:29 +01:00
13d0ac8d5d Work on fixing compile when layered tile maps are enabled. 2024-03-02 09:13:07 +01:00
82fe33fdcb Fix register methods. 2024-03-02 08:32:55 +01:00
12d159858b Fix include guard. 2024-03-02 08:32:22 +01:00
29adf0b0da Properly set up register_types.cpp for layered tile maps. 2024-03-02 08:30:22 +01:00
33e9818d92 Added the icons for layered tile map from godot 4. 2024-03-02 08:25:16 +01:00
ac27c37a57 Layered tile map build script setup. 2024-03-02 08:17:20 +01:00
962f1cb188 Mass replaced some types in the layered tile map module. 2024-03-02 08:11:38 +01:00
2b85fcdbb5 Backported ViewPanner from Godot4. It also got bindings, now inherited from Resource, and is registered in the ClassDB. 2024-03-01 22:39:19 +01:00
4cdb163626 Backported create_reference() helper methods for InputEvents from godot 4. 2024-03-01 21:45:27 +01:00
cf7b59b6c8 Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
5f6121b719 Include cleanups. 2024-03-01 16:07:31 +01:00
715008c433 Added 2 missing files. 2024-03-01 16:07:24 +01:00
ea5845c3cd Update class names in the layered tilemap module. 2024-03-01 15:36:53 +01:00
cbcc125e25 Layered tilemap include guard update. 2024-03-01 12:49:01 +01:00
6c6f9b7ddd Skip copyright header updates for the smtp module in the clang format script. 2024-03-01 12:03:00 +01:00
6a6d3acd96 Clang format everything. 2024-03-01 11:56:19 +01:00
51fdb562be Pandemonium style header guards. 2024-03-01 11:47:11 +01:00
b50acd2c89 Renamed files in the new module. 2024-03-01 11:46:13 +01:00
fb8ea11c03 Also added layered tilemap docs. 2024-03-01 10:43:35 +01:00
caa9099915 Small cleanup. 2024-03-01 10:43:19 +01:00
eec9c78867 Added godot 4's tilemap as a new layered tilemap module. 2024-03-01 10:38:08 +01:00
81717d4505 Small cleanup. 2024-03-01 10:29:48 +01:00
df4379d766 Added a parameter to HTMLTemplate::process_template_expression_variable() to be able to control when to emit errors if a variable is not set. Now this is used when checking for the first argument for the q template method variants. 2024-02-26 21:58:35 +01:00
aa854f049a Updated the docs form HTMLTemplate. 2024-02-26 21:33:40 +01:00