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be0b5b5bdc
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Backported from Godot4: Implement Tabs minimum size.
- groud
898a2a7cf3
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2024-03-07 21:57:49 +01:00 |
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12a6e10ddd
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Fixed errors on startup.
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2024-03-07 21:38:08 +01:00 |
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f78dd78dc3
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Fix inconsistent overrides.
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2024-03-07 19:15:06 +01:00 |
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9d639d5136
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Enable the layered tile maps module as now it compiles. It still needs some work before it's actually usable though.
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2024-03-07 19:00:47 +01:00 |
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adea98943c
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Fixed compile when layered tile maps are enabled.
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2024-03-07 18:57:18 +01:00 |
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27b73fa9f9
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Removed Vector2i(Vector2) constructor, added a Vector2i conversion operator to Vector2 instead. This solves ambigous Variant to Vector2i conversion errors.
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2024-03-07 18:56:55 +01:00 |
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2e45ffc5ea
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Work on fixing compile when layered tile maps are enabled.
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2024-03-07 07:00:43 +01:00 |
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3d791b4d4a
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Work on fixing compile when layered tile maps are enabled.
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2024-03-06 23:27:39 +01:00 |
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64999ea8fb
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Work on fixing compile when layered tile maps are enabled.
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2024-03-06 20:36:58 +01:00 |
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ea110ae724
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Work on fixing compile when layered tile maps are enabled.
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2024-03-06 01:11:54 +01:00 |
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4abb1a23e9
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Work on layered tile maps.
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2024-03-04 22:15:59 +01:00 |
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3e533b33bb
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Fix typo.
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2024-03-04 21:15:00 +01:00 |
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6e90a74706
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Backported min and max zoom setting to the EditorZoomWidget from godot 4.
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2024-03-03 18:47:57 +01:00 |
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840a804a5c
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Work on layered tile maps.
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2024-03-03 14:32:30 +01:00 |
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7779439e28
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Backported comparison operators to Array from godot4.
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2024-03-03 12:59:57 +01:00 |
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0f07cedf57
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Work on layered tile maps.
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2024-03-03 12:59:36 +01:00 |
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2783a9d58a
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Work on layered tile maps.
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2024-03-03 11:46:07 +01:00 |
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275a9124de
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Work on layered tile maps.
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2024-03-03 09:39:24 +01:00 |
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75a41eaf34
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Work on layered tile maps.
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2024-03-02 23:19:59 +01:00 |
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2b57397fa7
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Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
Original commit:
Implement properties arrays in the Inspector.
- groud
4bd7700e89
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2024-03-02 22:35:19 +01:00 |
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bd53556507
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Use bitshifts for all property usage flags.
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2024-03-02 19:36:29 +01:00 |
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d5caeed2b6
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Work on fixing compile when layered tile maps are enabled.
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2024-03-02 19:29:43 +01:00 |
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c27d8cb19a
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Notes.
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2024-03-02 14:56:37 +01:00 |
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b59530099e
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Work on fixing compile when layered tile maps are enabled.
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2024-03-02 14:30:29 +01:00 |
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37e287d86d
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Backported goodies to SelfList from Godot4.
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2024-03-02 12:01:27 +01:00 |
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160374e539
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Work on fixing compile when layered tile maps are enabled.
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2024-03-02 11:03:29 +01:00 |
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13d0ac8d5d
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Work on fixing compile when layered tile maps are enabled.
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2024-03-02 09:13:07 +01:00 |
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82fe33fdcb
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Fix register methods.
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2024-03-02 08:32:55 +01:00 |
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12d159858b
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Fix include guard.
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2024-03-02 08:32:22 +01:00 |
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29adf0b0da
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Properly set up register_types.cpp for layered tile maps.
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2024-03-02 08:30:22 +01:00 |
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33e9818d92
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Added the icons for layered tile map from godot 4.
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2024-03-02 08:25:16 +01:00 |
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ac27c37a57
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Layered tile map build script setup.
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2024-03-02 08:17:20 +01:00 |
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962f1cb188
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Mass replaced some types in the layered tile map module.
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2024-03-02 08:11:38 +01:00 |
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2b85fcdbb5
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Backported ViewPanner from Godot4. It also got bindings, now inherited from Resource, and is registered in the ClassDB.
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2024-03-01 22:39:19 +01:00 |
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4cdb163626
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Backported create_reference() helper methods for InputEvents from godot 4.
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2024-03-01 21:45:27 +01:00 |
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cf7b59b6c8
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Fix small formatting inconsistencies.
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2024-03-01 16:25:19 +01:00 |
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5f6121b719
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Include cleanups.
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2024-03-01 16:07:31 +01:00 |
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715008c433
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Added 2 missing files.
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2024-03-01 16:07:24 +01:00 |
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ea5845c3cd
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Update class names in the layered tilemap module.
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2024-03-01 15:36:53 +01:00 |
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cbcc125e25
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Layered tilemap include guard update.
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2024-03-01 12:49:01 +01:00 |
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6c6f9b7ddd
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Skip copyright header updates for the smtp module in the clang format script.
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2024-03-01 12:03:00 +01:00 |
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6a6d3acd96
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Clang format everything.
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2024-03-01 11:56:19 +01:00 |
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51fdb562be
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Pandemonium style header guards.
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2024-03-01 11:47:11 +01:00 |
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b50acd2c89
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Renamed files in the new module.
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2024-03-01 11:46:13 +01:00 |
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fb8ea11c03
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Also added layered tilemap docs.
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2024-03-01 10:43:35 +01:00 |
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caa9099915
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Small cleanup.
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2024-03-01 10:43:19 +01:00 |
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eec9c78867
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Added godot 4's tilemap as a new layered tilemap module.
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2024-03-01 10:38:08 +01:00 |
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81717d4505
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Small cleanup.
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2024-03-01 10:29:48 +01:00 |
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df4379d766
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Added a parameter to HTMLTemplate::process_template_expression_variable() to be able to control when to emit errors if a variable is not set. Now this is used when checking for the first argument for the q template method variants.
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2024-02-26 21:58:35 +01:00 |
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aa854f049a
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Updated the docs form HTMLTemplate.
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2024-02-26 21:33:40 +01:00 |
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