lawnjelly
c7888ff2da
Mesh merging - refactor to be backward compatible for CPU / GPU storage
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Allows the old `merge_meshes()` function to work from the editor.
2024-07-14 08:16:10 +02:00
lawnjelly
da78ed110a
Fix Mesh::get_face_count()
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This fixes a minor bug whereby facecount was actually returning the facecount * 3.
There were no major problems from this, but it did mean the optional threshold poly count used when merging was out by a factor of 3.
2024-04-06 10:42:03 +02:00
cf7b59b6c8
Fix small formatting inconsistencies.
2024-03-01 16:25:19 +01:00
a5d8696021
Ported: Vertex cache optimizer
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Optimizes indices to make good use of vertex cache on GPU.
- lawnjelly
0aa22b8f13
2024-02-08 21:35:01 +01:00
c3c6d64a50
Portred: Add MergeGroup node to simplify merging Meshes at runtime.
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- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
5133ef182d
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
9d2309bfe1
Moved shapes to core.
2023-12-10 19:58:44 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00