pandemonium_engine/scene/resources/mesh
lawnjelly c7888ff2da Mesh merging - refactor to be backward compatible for CPU / GPU storage
Allows the old `merge_meshes()` function to work from the editor.
2024-07-14 08:16:10 +02:00
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immediate_mesh.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
immediate_mesh.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
importer_mesh.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
importer_mesh.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
merging_tool.cpp Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-07-14 08:16:10 +02:00
merging_tool.h Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-07-14 08:16:10 +02:00
mesh_data_tool.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
mesh_data_tool.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
mesh.cpp Fix Mesh::get_face_count() 2024-04-06 10:42:03 +02:00
mesh.h Fix Mesh::get_face_count() 2024-04-06 10:42:03 +02:00
multimesh.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
multimesh.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
polygon_path_finder.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
polygon_path_finder.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
primitive_meshes.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
primitive_meshes.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
surface_tool.cpp Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00
surface_tool.h Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00