DylanCheetah
d04de8ef62
Implement UWP version of OS.get_unique_id
function.
2024-02-08 13:59:32 +01:00
bef218d7e4
Fix some of the missing docs for String.
2024-01-10 20:11:04 +01:00
2f53a26f36
Re-extracted class docs.
2023-12-25 20:20:30 +01:00
e44c46d7a9
Fixed include paths, compile errors and some code style.
2023-12-25 20:00:07 +01:00
db08e3c8b9
Re-extracted class docs.
2023-12-23 00:54:40 +01:00
0d6f38b317
Re-extracted class docs.
2023-12-22 19:49:04 +01:00
cf76e6debf
Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them.
2023-12-21 00:48:25 +01:00
Fredia Huya-Kouadio
6713693291
Add Android project settings for gesture support
...
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-12-20 23:08:39 +01:00
0146de37da
Initial docs for the WindowServer.
2023-12-12 14:55:38 +01:00
2c78ecad0f
Re-extracted docs for PLogger.
2023-12-12 14:52:01 +01:00
4628e5354e
Reworked the wide mode setting for the filesystem dock. Now the code is more flexible and less error prone.
2023-10-20 17:02:41 +02:00
3b8f836a41
Re-extracted class docs.
2023-10-20 15:06:38 +02:00
2e7709185a
Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property.
2023-10-20 15:06:23 +02:00
e6ee1f0c0f
Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property.
2023-10-20 13:44:43 +02:00
a2f1f2925f
Added docs for the 2 new editor properties.
2023-10-12 02:12:20 +02:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
b4692f1763
Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
...
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
23a71e54e5
Added back the translations from godot.
2023-10-02 20:03:52 +02:00
59ae5c4662
Ported from godot: add support for 3 dir shadow splits
...
- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
cc012d3f92
Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
Hugo Locurcio
a80ecfcd3a
Mark debugger limits settings as requiring a restart
...
These settings are only read once on engine initialization.
2023-10-02 16:42:00 +02:00
ca105c2f88
Added class docs for the new SubProcess class.
2023-09-10 12:37:33 +02:00
70db9caf20
Re-extracted class docs. Also fixed smaller issues.
2023-09-10 08:42:24 +02:00
b572af1287
Small fixes to ScriptServer's docs.
2023-09-10 08:30:35 +02:00
e31c09d1f4
Small fixes to the docs.
2023-09-10 08:26:35 +02:00
9207afc6cb
Added run, create_process and create_instance helper methods to OS. Inspired by godot4's split of execute.
2023-09-10 08:20:35 +02:00
4637f73099
Backported the shortcut context system from godot4.
2023-09-07 12:57:34 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
8ff20ba6e3
Added docs for StringName.
2023-09-06 20:49:07 +02:00
7fab5e4c25
Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong.
2023-09-06 20:45:01 +02:00
91f98e39a1
Also added doc for SceneTree::get_first_node_in_group().
2023-09-06 15:21:26 +02:00
deb5c49700
Backported the new output window from godot4.
2023-09-06 13:08:24 +02:00
b506468b53
Revert "Backport implement loading DDS textures at run-time"
...
This reverts commit 4b76c7e89c
.
Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
...
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
2a7a431c94
Replace navigation demo locations.
2023-09-05 12:42:59 +02:00
102ef3ac12
Backported from godot4: Add navigation tutorial links inside class doc
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Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
- smix8
7506ecc5d9
2023-09-05 09:32:40 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
...
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
54acfac5e2
Backported from godot4: NavigationAgent2D, NavigationAgent3D typo fixes
...
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
- JustinDodemaide
29a228595c
2023-09-05 08:16:03 +02:00
1e5f9895e7
Backported from godot4: Remove SceneTree debug avoidance hint
...
Removes SceneTree debug avoidance hint.
- smix8
f1d8ddd9bd
2023-09-04 21:43:06 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
...
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
...
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
c326722a65
Backported from godot4: Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
- smix8
f6a10c0565
2023-09-04 18:03:12 +02:00
493af67f7a
Backported from godot4: Add detail to NavigationAgent signal descriptions
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Adds detail to NavigationAgent signal descriptions.
- smix8
99e70ab6ef
2023-09-04 17:55:11 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
b4dbd26415
Backported from godot4: Expose NavigationAgent path postprocessing and pathfinding algorithm options
...
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
- smix8
6e324bb341
2023-09-03 10:12:41 +02:00
a516cf2e1b
Backported from godot4: Tweak NavigationAgent3D defaults
...
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
- smix8
8be4af38e4
2023-09-03 09:43:32 +02:00
9fd4b941e2
Backported from godot4: Unbind NavigationServer3D.process()
...
Unbinds NavigationServer3D.process().
- smix8
f1026450bf
2023-09-03 09:26:48 +02:00
935ed3c807
Backported from godot4: Tweak NavigationAgent2D defaults
...
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00