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7641f064d0
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Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently.
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2022-03-28 13:21:41 +02:00 |
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53efe58c4f
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Cleanups and fixed compile for frt.
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2022-03-27 13:48:18 +02:00 |
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09742a48b6
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Also added frt1 (https://github.com/efornara/frt/tree/1.x).
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2022-03-27 13:36:42 +02:00 |
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996d47081b
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Renamed frt to frt_sdl.
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2022-03-27 13:31:47 +02:00 |
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adcc57bc7b
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Fix frt's compile.
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2022-03-27 13:18:59 +02:00 |
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cb739deb8e
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Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
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2022-03-27 13:00:05 +02:00 |
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d328372f38
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Updated old paths in the android jni wrapper classes. This fixes the export templates.
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2022-03-24 21:39:55 +01:00 |
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8710bc131e
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Changed all icons. Also small cleanups.
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2022-03-24 01:09:27 +01:00 |
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e5e17fcd68
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Removed a few now unneeded files.
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2022-03-24 00:17:36 +01:00 |
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8e0097f960
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Clang format.
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2022-03-23 23:56:47 +01:00 |
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c054c4db58
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Cleaned up more remnants of the mono module.
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2022-03-23 23:10:27 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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d1587aaa6b
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Removed bullet.
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2022-03-23 13:28:35 +01:00 |
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c9ad789c17
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Add comment on why the low processor usage doesn't work on android.
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2022-03-23 12:02:20 +01:00 |
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068d2b506b
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Removed remaining xr specific things.
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2022-03-23 11:36:11 +01:00 |
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a271898744
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Fix typo.
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2022-03-23 08:26:29 +01:00 |
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b74c00ea65
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Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
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2022-03-22 19:35:57 +01:00 |
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987f77442a
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Now Vector2i is in it's own header and cpp file.
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2022-03-21 01:50:02 +01:00 |
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40b60f3c86
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Backported: - Fix DST Error on Windows (cherry picked from commit 4802f15) - ztc0611 (658877c350 )
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2022-03-20 19:00:38 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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3e97039c99
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Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything.
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2022-03-18 17:04:14 +01:00 |
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9fd8fc6eed
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Same change to classes under platform.
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2022-03-17 22:38:14 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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ced4ae75a5
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Backported:
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
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2022-03-16 18:18:23 +01:00 |
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d057ffdd40
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Fix unused variable in the osx backend.
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2022-03-16 10:21:40 +01:00 |
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0edcb0e374
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Fix unused variable warning.
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2022-03-16 09:24:09 +01:00 |
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0deb492bb4
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Fix 2 typos in the iphone backend.
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2022-03-16 09:16:10 +01:00 |
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257f1f6175
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Fix typo and missing include in the windows and oxs backends.
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2022-03-16 09:09:42 +01:00 |
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d39f2a89a7
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Fix typo in the javascript backend.
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2022-03-16 09:05:33 +01:00 |
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00cc289004
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Fix missing include in the javascript backend.
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2022-03-16 08:57:38 +01:00 |
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23c332974a
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Removed the arvr server.
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2022-03-16 02:39:55 +01:00 |
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9e0b7c56bb
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Removed the UWP platform, as I was never once able to build in last 3 years.
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2022-03-15 18:29:53 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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ba4cda4890
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Removed the lightmap_raycast module along with embree.
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2022-03-15 15:37:28 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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