Commit Graph

2041 Commits

Author SHA1 Message Date
7316ac8bd0 Don't use undefined variables. 2022-10-09 10:32:21 +02:00
561f230daf Re-enable all github actions. 2022-10-09 10:24:20 +02:00
2e555d118e Add msvc versions of the no-rtti and no-exceptions options. 2022-10-09 10:22:59 +02:00
fbc6f9cf22 Added missing semicolons. 2022-10-09 10:17:16 +02:00
6f35d04ef3 Use FALLTHROUGH macro instead on [[fallthrough]]; 2022-10-09 10:14:12 +02:00
8095fd84fb Update the latest backport commit in the changelog file. 2022-10-09 10:05:35 +02:00
a5fdbbc09f Added back the actual build command to the x86 build action. 2022-10-09 09:45:48 +02:00
09d9064052 Actually use the proper action. 2022-10-09 09:43:56 +02:00
5adef3820b Test the linker. 2022-10-09 09:41:33 +02:00
96e504a804 Try using an another shell. 2022-10-09 09:08:43 +02:00
3452f8bc5e Try other vcvarsall.bat location. 2022-10-09 09:00:10 +02:00
d072d31701 Use cmd instead of sh. 2022-10-09 08:55:08 +02:00
1377ecf37d Call vcvarsall.bat instead of vcvars64.bat in the windows x86 github action. 2022-10-09 08:52:31 +02:00
92e8720980 Temporarily disable other workflows for faster iiteration. 2022-10-09 08:49:45 +02:00
83cfcac94f Try a different solution to fix linking on the windows x86 github action. 2022-10-09 08:45:15 +02:00
5c1cff8bac Cleaned up the x86 windows github action. 2022-10-09 01:23:47 +02:00
704f564418 (Hopefully) amke x86 windows github action work. 2022-10-09 01:14:33 +02:00
ea3152c661 Windows x86 github action. 2022-10-09 00:57:12 +02:00
3f86c49d1e Now all gozmo plugins return gizmo names properly. 2022-10-09 00:52:52 +02:00
e003437196 Get gizmo names using the proper method for the toggle popup in the SpatialEditor. 2022-10-09 00:34:31 +02:00
5a4bcf4be3 Fix errors on new scene creation. 2022-10-09 00:21:43 +02:00
575a19eafb Added back GridMap support for the NavigationMeshGenerator. 2022-10-09 00:01:13 +02:00
cd944e8bbe Added back GridMap support for the GLTF module. 2022-10-08 23:58:46 +02:00
932bebcdba Added back RTileSet export aswell. 2022-10-08 23:55:49 +02:00
51acd0c9d6 Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
7f78bdf7fe Now MeshLibraryEditorPlugin registers itself to the export as menu. 2022-10-08 23:36:36 +02:00
04bc4be35c Remove unused file selector from EditorNode. 2022-10-08 23:36:08 +02:00
9ee18ce581 Moved the gltf export to the convert scene menu. 2022-10-08 22:34:51 +02:00
48d50bed1d Now menu items can be added to the convert menu in the editor. 2022-10-08 22:32:52 +02:00
d8f00dc1b4 Fix the mesh library editor plugin, and cleanups. 2022-10-08 20:57:38 +02:00
be5795add2 Also added the mesh library editor plugin. 2022-10-08 20:50:04 +02:00
4fa3ca949e Fix includes and compile for GridMap. Still not enabled. 2022-10-08 20:42:07 +02:00
0a8cf3cb3f Added MeshLibrary to the GridMap module. Also include cleanups. 2022-10-08 19:48:37 +02:00
c905adc04a Added back the GridMap module. Not yet enabled. 2022-10-08 19:40:25 +02:00
2f68443761 Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0 2022-10-08 19:36:12 +02:00
e35409a37f Ported: flush buffered events
- efornara
bddcac35f5
2022-10-08 19:30:42 +02:00
078f558a1a Fix an another typo. 2022-10-08 19:11:36 +02:00
aad46d0e80 Fixed compile error. 2022-10-08 19:06:12 +02:00
c43fda9fc8 Ported: Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73
- akien-mga
7104647c65
2022-10-08 19:05:11 +02:00
d8a48e51bd Ported: Add cursor shape support for the Android platform - m4gr3d
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651 Ported: Fix null in android keyboard handling.
- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
9beaa6b80c Fix cpuparticles 3d. 2022-10-08 18:04:15 +02:00
0117097bb6 Fixed compile. 2022-10-08 17:56:50 +02:00
42ff9cf8bc Ported: Improve %f formatting for inf and nan.
- MarcusElg
e9cbe9517b
2022-10-08 17:53:43 +02:00
LunaticInAHat
8e301d27ba GLTF import external images correctly 2022-10-08 17:48:32 +02:00
The Tophat Demon
3b7eb818e3 GLTF imports & exports material texture filters 2022-10-08 17:48:13 +02:00
25d8fbdba4 Ported: visual instance layers are regarded during shadow culling.
todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
2022-10-08 17:47:22 +02:00
Haoyu Qiu
f693b632fe Fix crash executing MultiMesh.reset_instance_physics_interpolation 2022-10-08 17:35:34 +02:00
44381ae1d2 Ported: Change auto to default in cursor css settings.
- jasonwinterpixel
6812e66f33
2022-10-08 17:34:43 +02:00
Haoyu Qiu
a1ec0dca97 Make it clear that obstacles don't affect pathfinding 2022-10-08 17:32:56 +02:00