My godot fork where I cause mayhem and destruction to all things good and godot.
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2022-10-09 09:08:43 +02:00
.github Try using an another shell. 2022-10-09 09:08:43 +02:00
core Ported: Sync controller mappings DB with SDL2 community repo 2022-10-08 19:05:11 +02:00
doc Make it clear that obstacles don't affect pathfinding 2022-10-08 17:32:56 +02:00
drivers Add back missing line. 2022-09-17 00:23:56 +02:00
editor Now all gozmo plugins return gizmo names properly. 2022-10-09 00:52:52 +02:00
editor_modules Added back GridMap support for the GLTF module. 2022-10-08 23:58:46 +02:00
main Ported: Improve %f formatting for inf and nan. 2022-10-08 17:53:43 +02:00
misc Style: Ensure consistent formatting with clang-format 15 2022-10-08 16:48:59 +02:00
modules Added back GridMap support for the NavigationMeshGenerator. 2022-10-09 00:01:13 +02:00
platform Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0 2022-10-08 19:36:12 +02:00
scene Fix cpuparticles 3d. 2022-10-08 18:04:15 +02:00
SCSCons More cleanups to scons. 2022-03-20 23:55:20 +01:00
servers Ported: visual instance layers are regarded during shadow culling. 2022-10-08 17:47:22 +02:00
thirdparty libpng: Update to upstream 1.6.38 2022-10-08 16:32:35 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitattributes Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-09-16 22:47:07 +02:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Added last backport commit to the changes file. There are a few more random remaining commits, those will be done a bit later. 2022-09-17 00:31:55 +02:00
compat.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
CONTRIBUTING.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
COPYRIGHT.txt Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
DONORS.md Updated DONORS.md. 2022-08-02 10:34:35 +02:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
icon_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
LICENSE.txt Reoredered the license header, as I just noticed that newer entries should be at the bottom. 2022-07-15 11:25:32 +02:00
LOGO_LICENSE.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logo_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
methods.py SCons: Add methods.get_version_info() method returning a Dict 2022-10-08 16:28:01 +02:00
platform_methods.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
README.md Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sc.py Removed the tests from scons. 2022-03-20 00:46:57 +01:00
SConstruct SCons: Add methods.get_version_info() method returning a Dict 2022-10-08 16:28:01 +02:00
TODO.md Added a pr to the todos file. 2022-09-20 17:34:07 +02:00
version.py Increase version. 2022-08-22 02:54:37 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.