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6783cb92ab
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Re-extracted class docs.
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2024-04-26 17:32:25 +02:00 |
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0edc5438dd
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Re-extracted class docs.
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2024-02-25 10:26:26 +01:00 |
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93a2081a58
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
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Ninni Pipping
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971ae4eb5d
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Add information about how Engine.time_scale affects Timers
(cherry picked from commit 16a1465380df708edebffc53c77011cd771f6b91)
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2023-08-30 10:53:33 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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ee6f207b0d
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Re-extracted class docs pt1.
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2023-06-13 15:22:43 +02:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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41f130d9fd
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Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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4f9dd569b8
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Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.)
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2022-08-23 13:13:39 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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86045019c4
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Ported: doc: Fix a couple broken links to a moved page - akien-mga
8ee69a88c1
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2022-07-27 13:41:36 +02:00 |
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f4c49b02de
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Re-extracted the class docs.
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2022-03-27 14:22:24 +02:00 |
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accd8458c8
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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