Commit Graph

1650 Commits

Author SHA1 Message Date
1bc7531da7 Remove Gridmap and CSG support from the gltf module. 2022-08-07 21:02:32 +02:00
fc7f3857da Mass replace godot4 class names to 3.x. 2022-08-07 21:00:54 +02:00
81dc812e6f Move include guards to the top of the files. 2022-08-07 20:56:19 +02:00
7c4416503e Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
f8ac4e5708 Check whether the gltf module is enabled or not before trying to use it. 2022-08-07 20:50:41 +02:00
8e6e429653 Removed unnecessary import. 2022-08-07 20:49:57 +02:00
81145db235 Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub. 2022-08-07 20:49:29 +02:00
6f66cad2cb Main build script: Properly set module_ name _enabled in environment to false for modules that get disabled using can_build(). 2022-08-07 20:46:39 +02:00
53f274de2f Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
8ae246f15e
2022-08-07 16:20:57 +02:00
2e628b7fa8 Ported: Fix skeleton 2D stale bounding rect
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
Yuri Sizov
eed219ada1 Fix theme propagation for children of top level controls 2022-08-07 15:34:47 +02:00
3b84a64a36 Ported: Mark node groups as dirty for every children if parent is moved - YuriSizov
6d53c60bf7
2022-08-07 15:32:28 +02:00
c81f43e454 Added a todo. 2022-08-05 00:59:21 +02:00
9e4ac41f4a Added a new templated WeakRef (WRef) class. 2022-08-04 14:31:00 +02:00
9a56f6b6ad Actually increase version in version.py. 2022-08-03 21:31:45 +02:00
cdbcabc96b Updated changelog.md. 2022-08-02 18:45:00 +02:00
Haoyu Qiu
a7f9cc21b7 Fix crash when executing AnimationTreePlayer.are_nodes_connected 2022-08-02 18:02:17 +02:00
4204828965 Ported: Improve some export error messages. - bruvzg
e0101e511c
2022-08-02 18:01:58 +02:00
Rémi Verschelde
2f68738632 SCons: Fix creating VS solution with SCons 4.4.0
Fixes #63709.

Co-authored-by: 19PHOBOSS98 <37253663+19PHOBOSS98@users.noreply.github.com>
(cherry picked from commit 89847dc6e34e1caf589a03fdcc3aecd193d9bd1f)
2022-08-02 17:58:45 +02:00
Rémi Verschelde
2ca1470010 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.

(cherry picked from commit 1418f97c70a5551bdbfeea853cbc479b32ea9e08)
2022-08-02 17:58:32 +02:00
Rémi Verschelde
44c23ae9a5 SCons: Fix X11 use_lld fallback not being applied 2022-08-02 17:58:15 +02:00
a5381e1c18 Fix typo. 2022-08-02 16:29:52 +02:00
7a274ee454 Fix android editor build. 2022-08-02 16:27:43 +02:00
d485aa11ff Fix emscripten version for the podman build all script. 2022-08-02 14:20:22 +02:00
78a36e9b2f Updated DONORS.md. 2022-08-02 10:34:35 +02:00
0095078e25 Fixed an another warning on the pi. 2022-08-02 00:22:41 +02:00
6cceda5101 Fix warnings on the pi. 2022-08-01 23:32:12 +02:00
9a85a52e0d Updated the build containers based on: 18b7ecfcd9 2022-08-01 22:17:12 +02:00
39fa5450c2 Fix potential crash in VisualServer. 2022-07-31 19:54:25 +02:00
2aa3fa0468 Fix typo, and init variable to 0. 2022-07-31 18:03:18 +02:00
22afd8f1c8 More todos. 2022-07-31 15:30:28 +02:00
970f018fa1 Added a few todos. 2022-07-31 15:12:24 +02:00
068143691c Added simple scaling for uvs for TiledWalls. 2022-07-31 14:52:58 +02:00
1a7c404a17 Implemented texture scale for TiledWalls. 2022-07-31 14:47:23 +02:00
40d9d6b49b Implemented handling the new collider_z_offset property for merged TiledWalls. 2022-07-31 14:04:26 +02:00
0227b18d06 Codestyle fixes. 2022-07-31 13:43:36 +02:00
6af9f9045d Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
9771f1af99 Codestyle fixes. 2022-07-31 13:36:54 +02:00
f5b3262bde Fix setter type. 2022-07-31 13:31:14 +02:00
27eafa074e Fixed the 2 add methods in TiledWallData. 2022-07-31 13:22:55 +02:00
71f9dd4cd2 Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements. 2022-07-31 11:29:03 +02:00
6c35a83d9f Remove the modernize nullptr option from the clang tidy file. 2022-07-31 11:02:46 +02:00
9a79a37ec9 Codestyle fixes for the PropMesher. 2022-07-31 11:01:57 +02:00
bb323b5bee Fixed lights. 2022-07-31 01:32:43 +02:00
ec789f1b87 Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
40ed18dd0d Remove accidental import. 2022-07-31 00:02:31 +02:00
c4e7bc1c45 Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors. 2022-07-31 00:01:58 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
4a39f38bab Fix typo. 2022-07-30 00:54:25 +02:00
4748f8f5e3 Mark the last ported commit in the todos file. 2022-07-30 00:51:48 +02:00