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69182c8089
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Fix duplicate parameter name in binding.
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2023-05-31 22:36:02 +02:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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ec789f1b87
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Fixed the property validation for aura triggers and aura stat attributes in Spell.
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2022-07-31 00:19:25 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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e55f856fa2
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Fixed more potential issues found by the tool.
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2022-03-19 18:44:49 +01:00 |
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0a5ed34bb7
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Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
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2022-03-19 13:52:08 +01:00 |
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77ed14e2f8
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Fix 2 runtime errors found by tools.
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2022-03-19 10:23:56 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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dc34206f3a
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
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ef952b88b7
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More module cleanups.
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2022-03-18 02:05:18 +01:00 |
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1f4f9c761e
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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13eb5ab431
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Check if the ESS singleton is null in spell's constructor.
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2022-03-17 14:22:23 +01:00 |
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48fc41e3c6
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Check if the ESS singleton is present before accessing it in ItemTemplate's constructor.
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2022-03-17 09:32:10 +01:00 |
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87e792b920
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Check if the ESS singleton exists in EquipmentData's constructor.
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2022-03-17 08:41:22 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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