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68591bb15c
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Fix nonexistent signal error.
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2022-04-13 23:45:16 +02:00 |
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4dba63cb69
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Properly give separate button groups for handle selection types and pivots.
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2022-04-13 23:34:03 +02:00 |
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4d49128e4c
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Bind a few methods to fix undo redo support, and events for mdr ed.
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2022-04-13 23:31:23 +02:00 |
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10b7d20418
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Fix crash.
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2022-04-13 23:10:48 +02:00 |
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c7de534f03
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Fully ported mdr editor's main ui.
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2022-04-13 22:22:40 +02:00 |
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34607ff21e
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Ported the actions buttons for mdr ed's ui.
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2022-04-13 20:39:17 +02:00 |
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496b1b7f34
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Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
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2022-04-13 19:39:55 +02:00 |
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cd3366f6c4
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Implement the uv editor popup.
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2022-04-13 18:23:43 +02:00 |
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f930ee6063
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Also update the SCSub file.
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2022-04-13 17:42:33 +02:00 |
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233fcf39ff
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Renamed the uv rect editor popup aswell.
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2022-04-13 17:39:35 +02:00 |
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4e025703f8
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Renamed MDIEdUVEditor to MDIEdUVPreviewer.
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2022-04-13 17:32:14 +02:00 |
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bb4504d2f7
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Finished the initial logic port for mdr ed's classses.
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2022-04-13 14:59:40 +02:00 |
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b0c2deab78
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Work on the logic port for the rest of mdr ed's classes.
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2022-04-13 02:08:30 +02:00 |
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49d2b181a1
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Initial logic port of mdr ed's uv editor.
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2022-04-12 21:46:03 +02:00 |
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0cc14121fa
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Added const qualifiers, and made everything I could references in the mesh utils class.
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2022-04-12 13:20:19 +02:00 |
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5b8a89216b
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Also port the logic in the mesh utils.
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2022-04-12 13:04:53 +02:00 |
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f5c1a5eec1
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Ported the logic of the mesh outline generator.
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2022-04-11 20:56:59 +02:00 |
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4af170d9fb
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Fix shadowed declaration.
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2022-04-11 15:10:28 +02:00 |
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30a2cda543
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Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
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2022-04-11 15:06:09 +02:00 |
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8c1c9e53d1
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Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
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2022-04-11 13:42:49 +02:00 |
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534d758c54
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Removed mdr ed's icons and button groups.
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2022-04-11 10:21:45 +02:00 |
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eff1e7d5a9
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Added skeleton classes for mesh data resource editor's utilities.
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2022-04-11 10:17:54 +02:00 |
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d3118e1d4b
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Initial skeleton conversion of mdr_ed_mesh_utils.
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2022-04-11 02:35:31 +02:00 |
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200b4b0405
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Added skeleton classes for mesh data resource editor's uv rect editor.
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2022-04-11 01:42:33 +02:00 |
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6c6684b0c3
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Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
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2022-04-10 21:14:56 +02:00 |
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c7b653adc4
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Removed the webp and webm modules.
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2022-03-27 14:21:07 +02:00 |
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089b16f281
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Fix an another shadowed variable warning.
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2022-03-24 22:43:58 +01:00 |
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8300dbee0f
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Fix shadowed variable warning.
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2022-03-24 22:23:49 +01:00 |
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57ffe2211b
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Added material cache support for Voxelman, and Terraman's bake texture mesher step type.
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2022-03-24 21:50:16 +01:00 |
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69af01b0c6
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Fix inconsistent override warning.
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2022-03-24 11:55:45 +01:00 |
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accd8458c8
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
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cc4dc1e5a8
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Backported: Fix create skeleton bone position - Blackiris - 480543f681
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2022-03-24 10:43:53 +01:00 |
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da03f96abe
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
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327f58b236
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Set up doc classes properly for the network synchronizer.
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2022-03-24 01:22:14 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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66d40632fe
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Fix uninitialized variable warning.
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2022-03-23 15:23:17 +01:00 |
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b4973c944d
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Fixed compile for all network synchronizer classes, and added them to the build.
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2022-03-23 15:07:15 +01:00 |
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75fbda2418
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Fixed up netowrk synchronizer's DataBuffer, and added it to the build.
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2022-03-23 13:57:14 +01:00 |
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d1587aaa6b
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Removed bullet.
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2022-03-23 13:28:35 +01:00 |
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e16d80eecb
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Re-enabled the network synchronizer module, and started cleaning it / porting it.
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2022-03-22 02:10:27 +01:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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b67082e9dd
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Added gdscript support for the new types .
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2022-03-21 15:09:56 +01:00 |
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6adee8f1b0
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Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported.
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2022-03-20 23:30:30 +01:00 |
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d9022a845c
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Removed TMeshInstance.
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2022-03-20 14:15:53 +01:00 |
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8dbfe124f7
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Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
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cff20866e4
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Re extracted class docs.
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2022-03-20 08:51:22 +01:00 |
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e89f0b56dc
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After thinking about it removed the webrtc module alltogether.
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2022-03-20 08:47:21 +01:00 |
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ca1d12b6b6
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Made WebrctPeerConnection instantiable by it's own.
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2022-03-20 08:43:41 +01:00 |
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ae9f5b9bee
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Fixed the remaining potential crashes found by the godot test tool.
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2022-03-20 02:29:14 +01:00 |
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e55f856fa2
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Fixed more potential issues found by the tool.
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2022-03-19 18:44:49 +01:00 |
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