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38fc0c402e
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Moved more includes from headers to cpp files.
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2022-03-17 08:38:34 +01:00 |
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c1ebd9905a
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Moved more includes.
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2022-03-16 21:09:41 +01:00 |
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eeb7c04aaf
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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73baa5545a
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
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4d80a4f047
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Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak.
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2022-03-16 12:02:55 +01:00 |
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50af60ded6
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Removed TileMap, and TileSet.
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2022-03-16 01:54:27 +01:00 |
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7acd98dcf0
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Removed the VCS plugin.
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2022-03-16 01:46:11 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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84bd8ad20a
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Removed VisualShaders.
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2022-03-16 00:55:47 +01:00 |
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93d29cbc62
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Removed the AssetLib.
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2022-03-16 00:47:29 +01:00 |
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a9a83271db
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Removed the default skeleton editor, and made my port the default. Also removed the remover.
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2022-03-16 00:36:02 +01:00 |
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a9fca142bc
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
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c0dfdd77f3
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Removed particles editor plugins.
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2022-03-15 22:25:33 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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9e6d2fa653
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Removed the Lightmapper and BakedLightmap classes.
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2022-03-15 15:45:56 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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