Commit Graph

16 Commits

Author SHA1 Message Date
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
48d50bed1d Now menu items can be added to the convert menu in the editor. 2022-10-08 22:32:52 +02:00
98acdf8270 Now full screen editor plugins have the ability to hide their tab button in the top bar. 2022-08-20 17:20:34 +02:00
bafd6d1d8d Renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT. 2022-08-20 01:01:18 +02:00
be16fe23ad Moved the error macros. 2022-08-17 15:14:19 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
9e1588160f Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
b6eb2db442 Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
bca78798ef Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
2ce53f2b9e Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
340cc8ba45 Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00