Commit Graph

65 Commits

Author SHA1 Message Date
Ricardo Buring
156fd78792 NavigationObstacle2D: estimate agent radius only when configured to do so 2022-07-25 18:11:52 +02:00
Pedro J. Estébanez
ff5bae8d0e Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
Ellen Poe
94c765d065 instance audio streams before AudioServer::lock call 2022-07-25 17:58:48 +02:00
Haoyu Qiu
18d0362cc0 Fix crash when using Camera2D::set_custom_viewport() 2022-07-25 17:57:41 +02:00
fabriceci
75a882d02e Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
4d1ca02a54 Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d 2022-03-24 10:47:06 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
8fbdcd18f9 Same change to classes under scene. 2022-03-17 22:57:56 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
73baa5545a Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
50af60ded6 Removed TileMap, and TileSet. 2022-03-16 01:54:27 +01:00
a9fca142bc Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
c0dfdd77f3 Removed particles editor plugins. 2022-03-15 22:25:33 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00