|
642b5b7159
|
Use call_deferred when emitting the completed signal, so the handlers run on the main thread.
|
2023-06-05 09:11:39 +02:00 |
|
|
6dc774cf5c
|
Emit the completed signal automatically in ThreadPoolJob.
|
2023-06-05 09:08:22 +02:00 |
|
|
9a2a39923a
|
Added virtual _execute to threadPoolJob.
|
2023-06-05 09:05:16 +02:00 |
|
|
645045f97c
|
Finished reworking PandemoniumNavigationMeshGenerator's api.
|
2023-06-05 08:58:48 +02:00 |
|
|
d35db3a25a
|
More cleanups.
|
2023-06-05 00:20:48 +02:00 |
|
|
57153f4a33
|
Make overrides consistent again.
|
2023-06-04 13:11:04 +02:00 |
|
|
45c0147f66
|
Notes and small cleanups.
|
2023-06-04 13:02:02 +02:00 |
|
|
3ba762a9a4
|
PandemoniumNavigationMeshGenerator rework pt1.
|
2023-06-04 10:14:20 +02:00 |
|
|
6136f0b802
|
Fix the type of the CreateNavigationMeshGeneratorCallback.
|
2023-06-04 09:41:39 +02:00 |
|
|
e55c561075
|
Also added the navigation mesh generator module. It's disabled for now, as it needs some reworks.
|
2023-06-03 21:18:18 +02:00 |
|
|
54ae614941
|
Make sure that the new classes are registered to the ClassDB. Also added in the docs for them.
|
2023-06-03 20:39:56 +02:00 |
|
|
0a3d1d6cf5
|
Added in NavigationMeshGeneratorDummy and set up initialization.
|
2023-06-03 20:00:42 +02:00 |
|
|
9a35d6c7d3
|
Cleaned up NavigationMeshGenerator and added it to the build.
|
2023-06-03 18:45:20 +02:00 |
|
|
8cbb1bb879
|
Started porting pull request from godot 4: Rework NavigationMeshGenerator
Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
|
2023-06-03 18:22:12 +02:00 |
|
|
2114b2239b
|
Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
|
2023-06-03 16:54:48 +02:00 |
|
|
79538b4392
|
Fix more binding inconsistencies.
|
2023-06-02 12:21:16 +02:00 |
|
|
6b15eb053c
|
Fix property bind inconsistency.
|
2023-06-02 12:17:16 +02:00 |
|
|
e3e9450882
|
Fix property binding hints.
|
2023-06-02 12:12:04 +02:00 |
|
|
de9da3151f
|
Fix property types. Auras have been merged into Spells a while ago.
|
2023-06-02 12:10:20 +02:00 |
|
|
d8bd83dbd5
|
Fix the type of FastnoiseNoiseParams::get_fractal_octaves().
|
2023-06-01 17:15:27 +02:00 |
|
|
e8bb085466
|
Renamed the Math singleton to PMath, as it causes too many issues when dealing with gdnatove / mono. It will also be eventually moved to a module, as it's only useful in some situations.
|
2023-06-01 17:02:16 +02:00 |
|
|
97f5037c8b
|
Renamed the object() method in HTMLBuilder as it can cause issues with bind generators.
|
2023-06-01 16:51:08 +02:00 |
|
|
d093365b00
|
Fix some property names being the same as getters / setters.
|
2023-06-01 15:42:32 +02:00 |
|
|
50fa3addad
|
Fix handling dots in String::is_numeric().
|
2023-06-01 15:41:43 +02:00 |
|
|
dbc5b1df35
|
Fixed disrepancies between a few getter and setters.
|
2023-06-01 13:06:24 +02:00 |
|
|
61ccfb443f
|
Bind missing enum values in Terrain2DJob.
|
2023-05-31 22:52:52 +02:00 |
|
|
868230fe57
|
Bind enum values.
|
2023-05-31 22:51:03 +02:00 |
|
|
44070461e7
|
Move the enums from the top of spell.h into the Spell class.
|
2023-05-31 22:49:36 +02:00 |
|
|
9c28249819
|
Bind enum constants.
|
2023-05-31 22:43:57 +02:00 |
|
|
a1402fd46a
|
Bind enum constants.
|
2023-05-31 22:42:59 +02:00 |
|
|
69182c8089
|
Fix duplicate parameter name in binding.
|
2023-05-31 22:36:02 +02:00 |
|
|
b7e273b226
|
Bind missing enum constants.
|
2023-05-31 22:33:20 +02:00 |
|
|
8f9274a589
|
Fix virtual method names in Entity.
|
2023-05-31 22:31:46 +02:00 |
|
|
c65f9cb85a
|
Fix duplicate property param name.
|
2023-05-31 22:24:18 +02:00 |
|
|
5acb19630d
|
Fix the order of some default arguments in bindings.
|
2023-05-31 22:14:12 +02:00 |
|
|
807d5f18a2
|
Bind enum constants in Prop2DInstanceJob.
|
2023-05-31 17:33:35 +02:00 |
|
|
e1e51b2881
|
Fix the return type of PoolVector::count().
|
2023-05-31 00:06:19 +02:00 |
|
|
59933a9e60
|
Added grow_by and to_rect2 helper method to Rect2i.
|
2023-05-30 19:33:12 +02:00 |
|
|
0f6fb760ad
|
Now Basis::get_uniform_scale() returns a real_t instead of a float.
|
2023-05-29 16:08:59 +02:00 |
|
|
47e637b2b8
|
Mark the parameters of Basis::rotate_to_align as const ref.
|
2023-05-29 13:03:26 +02:00 |
|
|
9e326c3000
|
Apparently Basis::rotate_to_align had a bug. Ported the fix by lyuma from: 6dfa6fc50e
|
2023-05-28 07:26:04 +02:00 |
|
|
039f173de1
|
Fix error, also add linear_interpolate call for Vector4i to variant op.
|
2023-05-27 15:27:43 +02:00 |
|
|
d19e6f11e9
|
Fix compile error.
|
2023-05-27 13:58:49 +02:00 |
|
|
96d1c2d69c
|
Fix small inconsistencies in Vector3/3i/4/4i apis.
|
2023-05-27 13:26:52 +02:00 |
|
|
fd1ba2e4f0
|
Also bind Vector3i set_all().
|
2023-05-27 12:07:54 +02:00 |
|
|
33b0d2da34
|
Added set_all() to Vector3i.
|
2023-05-27 11:53:16 +02:00 |
|
|
2b24871814
|
Made the parameter of snap and snapped in Vector3 const reference.
|
2023-05-27 11:12:31 +02:00 |
|
|
5cb00f3622
|
Make the parameters of String's and PoolVector's join() const ref.
|
2023-05-25 22:27:34 +02:00 |
|
|
474e253aa1
|
Added 2 const qualifiers.
|
2023-05-25 21:54:57 +02:00 |
|
|
0a41054007
|
Fix build when ptrcall is enabled.
|
2023-05-23 20:41:13 +02:00 |
|