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0cc14121fa
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Added const qualifiers, and made everything I could references in the mesh utils class.
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2022-04-12 13:20:19 +02:00 |
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5b8a89216b
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Also port the logic in the mesh utils.
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2022-04-12 13:04:53 +02:00 |
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f5c1a5eec1
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Ported the logic of the mesh outline generator.
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2022-04-11 20:56:59 +02:00 |
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4af170d9fb
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Fix shadowed declaration.
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2022-04-11 15:10:28 +02:00 |
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30a2cda543
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Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
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2022-04-11 15:06:09 +02:00 |
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8c1c9e53d1
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Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
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2022-04-11 13:42:49 +02:00 |
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534d758c54
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Removed mdr ed's icons and button groups.
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2022-04-11 10:21:45 +02:00 |
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eff1e7d5a9
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Added skeleton classes for mesh data resource editor's utilities.
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2022-04-11 10:17:54 +02:00 |
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d3118e1d4b
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Initial skeleton conversion of mdr_ed_mesh_utils.
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2022-04-11 02:35:31 +02:00 |
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200b4b0405
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Added skeleton classes for mesh data resource editor's uv rect editor.
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2022-04-11 01:42:33 +02:00 |
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6c6684b0c3
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Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
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2022-04-10 21:14:56 +02:00 |
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8dbfe124f7
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Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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371a6f5f93
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Apparently M_PI_2 wasn't defined anywhere.
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2022-03-16 08:54:05 +01:00 |
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e6a9caf3a8
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Re-extracted the class docs.
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2022-03-16 02:51:50 +01:00 |
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1035308489
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Removed the collada importer.
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2022-03-15 21:12:54 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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