615529eb6b
Ported: [3.x] GLTF: Move shared defines into a separate gltf_defines.h file - aaronfranke
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f1febed469
2022-11-30 15:50:09 +01:00
Aaron Franke
13b8c888a0
GLTF: Only list used extensions when they're actually used
2022-11-30 15:12:33 +01:00
aae204935b
Fix compile.
2022-11-30 15:07:06 +01:00
DeeJayLSP
c796580b0c
Update nanosvg to GIT (2022.11)
2022-11-30 15:04:18 +01:00
f06d4411f4
Fix compile.
2022-11-30 15:03:43 +01:00
Haoyu Qiu
2d7145e936
Add built-in action toggle in Input Map settings
2022-11-30 15:00:12 +01:00
91c53c41c2
Ported: Fix String::word_wrap() for long words
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- timothyqiu
51fd1c27aa
2022-11-30 14:57:35 +01:00
Hendrik Brucker
b85a3cbce3
Add Gradient resource preview generator
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Co-Authored-By: Haoyu Qiu <timothyqiu32@gmail.com>
2022-11-30 14:51:39 +01:00
Dan
cfc4f0f050
fix exporting Android APPLICATION_ATTRIBS (3.X)
2022-11-30 14:42:07 +01:00
Haoyu Qiu
6126ddab8e
Backport navigation crash fixes
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Co-Authored-By: Sean <sean@geekotron.net>
2022-11-30 14:41:16 +01:00
bruvzg
f4d5d82a99
Windows icon export improvements.
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Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-30 14:38:28 +01:00
Hugo Locurcio
cbcd6bad4a
Improve collision exception error messages for easier understanding
2022-11-30 14:37:35 +01:00
Marius Hanl
13e1941f87
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
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The editor inspector will now get the edited class name from the MultiNodeEdit when it is used.
The name of the selected nodes is searched in the scene and if not found in the parent class(es).
This is a mostly clean backport from Godot 4.0.
2022-11-30 14:36:27 +01:00
dzil123
298be38336
Fix shader compiler asan out of bounds
2022-11-30 14:34:44 +01:00
dzil123
37c50b6f21
PCKPacker Fix error spam
2022-11-30 14:33:46 +01:00
311b5d446b
Ported "[3.x] Fix wrong owner for editor plugin created nodes in instanced scene" for the skeleton editor aswell.
2022-11-30 14:33:08 +01:00
Haoyu Qiu
7ee4ed4647
Fix wrong owner for editor plugin created nodes in instanced scene
2022-11-30 14:30:02 +01:00
BimDav
3e937eab15
Correctly compute inverse_mass when inertia is defined by user
2022-11-30 14:26:26 +01:00
Hugo Locurcio
8612d803b1
Document (Omni/Spot)Light ignoring Spatial's scale property
2022-11-30 14:23:33 +01:00
bruvzg
24e41be33d
Disable Dock and Menu in fullscreen mode.
2022-11-30 14:23:00 +01:00
e0d09a2633
Clear using the color (0, 0, 0, 0), instead of (1, 1, 1, 0) in the paint module.
2022-11-28 15:02:02 +01:00
900605e2c9
Added a button that adds PaintCanvas to the PaintProjectToolsPropertyInspector.
2022-11-20 23:54:58 +01:00
617286dd27
Don't let the SceneTreeDock add the root node buttons more than once.
2022-11-20 23:47:20 +01:00
13c45b16fa
Add PaintProject Node instead of PaintCanvas when using the SceneTreeDock's root node button as intended.
2022-11-20 23:40:42 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
73a1c176b4
List all classes in the paint modules's config.
2022-11-20 23:26:31 +01:00
9dda076070
Moved the PaintEditorPlugin under the editor folder in the paint module.
2022-11-20 23:18:31 +01:00
6c0008a912
Added custom Paint, Web, and Mesh (MDI) nodes to the SceneTreeDock.
2022-11-20 23:16:20 +01:00
a286c2ecd9
Now custom nodes can be added to the SceneTreeDock's create root node page.
2022-11-20 23:15:42 +01:00
b823759397
Now PaintVisualGrid and PaintCanvasBackground inherits from PaintNode.
2022-11-20 21:42:04 +01:00
c0da82ab92
Also removed PaintSelectionBox.
2022-11-20 21:38:55 +01:00
1d7ad33407
Renamed on_paint_node_selected to set_paint_node in PaintCustomPropertyInspectors.
2022-11-20 21:23:00 +01:00
8c98ec9883
Removed now unneeded images from the paint module.
2022-11-20 21:19:53 +01:00
ff1dbced6d
Removed PaintCanvasOutline and PaintColorGrid aswell.
2022-11-20 21:17:41 +01:00
5c9aa754d7
Removed most of the deprecated classes from the paint module.
2022-11-20 21:11:40 +01:00
0539b70aee
Ported the PaintInspectorPlugin.
2022-11-20 21:01:54 +01:00
7a9ed010d1
Added a new pixel resize tool to PaintToolsPropertyInspector.
2022-11-20 20:49:30 +01:00
07299fdbf6
Removed the button properties from PaintProject.
2022-11-20 20:07:31 +01:00
1354b15817
Added Add Paint Visual Grid and Add Paint Canvas Background buttons to the PaintProjectToolsPropertyInspector.
2022-11-20 20:06:10 +01:00
eea5cf4e20
Added set colors as default button to PaintProjectToolsPropertyInspector.
2022-11-20 20:00:24 +01:00
98ac4b9265
Implemented export and export as tools for the PaintProjectToolsPropertyInspector.
2022-11-20 19:49:45 +01:00
b2cbd6e759
Cleanups to PaintToolsPropertyInspector.
2022-11-20 19:49:21 +01:00
73dc6be1da
Added export and import tool to the PaintToolsPropertyInspector.
2022-11-20 18:57:11 +01:00
fede24767d
New icon for the pastecut tool in PaintToolsPropertyInspector.
2022-11-20 17:40:27 +01:00
9fcf3b8532
PaintEditorPlugin now won't send input events to the active PaintNode, if CanvasItemEditor's currently selcted tool isn't TOOL_SELECT.
2022-11-20 16:04:39 +01:00
5514c64c86
Removed unneeded ScrollContainer form PaintProjectToolsPropertyInspector.
2022-11-20 15:59:38 +01:00
6ad8f67551
Fix warning.
2022-11-20 02:55:12 +01:00
fcdce8336c
Cleaned up my original prototype render_paint_node implementation. Now it's fast.
2022-11-20 02:44:27 +01:00
240bfa8ed5
Rewrote render_paint_node now it works without leaving pixels out, but it is an extermely inefficient implementation. It will be reworked soon.
2022-11-20 02:35:02 +01:00
5aa98e8955
Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class.
2022-11-20 02:33:40 +01:00