8b63c97000
Ported: Print NavMap error only once for invalid NavMesh.- fire
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bcd92b8aa0
2022-07-29 10:14:05 +02:00
smix8
6a01f2b717
Fix crash of navigation agents callback when object is invalid
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Fix crash of navigation agents callback when object is invalid.
(cherry picked from commit bc38ebe4f07724850095094873d1b42bf914c6f3)
2022-07-29 09:04:03 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
Lyuma
19b13f9bdc
gltf: Allow more than 4 joints but warn and ignore them.
2022-07-28 19:03:48 +02:00
a166b71594
Ported: [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes - smix8
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e9ca65207e
2022-07-28 14:38:19 +02:00
SnailRhymer
cdc646fd63
Make Lookup Symbol recognize assert, preload, and yield in the script editor
2022-07-28 13:36:19 +02:00
smix8
62e781b914
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
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Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
(cherry picked from commit caceceab0819dca9da4ca3c268bc07ded933e332)
2022-07-28 11:52:25 +02:00
f22e67a07c
Fix typo.
2022-07-28 11:01:41 +02:00
1ffafee7b1
Ported: Fix TileSetEditor wrong NavigationPolygon format
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TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
- smix8
1bac95b166
2022-07-28 10:58:21 +02:00
60b854d657
Ported: Make Navigation Agents and Obstacles respect parent process mode
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Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
9f1607fcd8
Ported: rvo2: Sync with upstream commit bfc0486
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snape/RVO2-3D@bfc0486
- akien-mga
52da1bcdca
2022-07-27 19:55:02 +02:00
bruvzg
ecb3ea9021
FreeType: Update to version 2.12.1
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(cherry picked from commit 93fba7ead33b45a6f9904ab6a69ada72e8564230)
2022-07-27 19:38:59 +02:00
9d0982d0e2
Fix an another unused variable.
2022-07-27 19:19:50 +02:00
32037fc73c
Fix compile.
2022-07-27 19:13:29 +02:00
3b49fd6c70
Fix an another unused variable found by emscripten.
2022-07-27 19:09:59 +02:00
smix8
63a51b546e
Clamp NavigationMesh sample_distance above zero
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While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
(cherry picked from commit e33fa9d8331f38c8c404b9d6ea286eacb503d3bb)
2022-07-27 19:05:26 +02:00
8ef56d4752
Fix unused variable found by emscripten in sqlite3.c.
2022-07-27 19:04:04 +02:00
08c0756260
Ported: Add NavigationServer2D/3D API functions to find missing RID info
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
- smix8
3977eb9107
2022-07-27 18:58:09 +02:00
smix8
9c8238ba72
Add Warning to NavigationMesh bake when source geometry is suspiciously big
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Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.
(cherry picked from commit 79511af7c94b447409d10194239069facef9c4a0)
2022-07-27 18:42:48 +02:00
24eccc4281
Ported: Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
Haoyu Qiu
4e256ef76f
Improve documentation of rand_range
2022-07-27 14:38:52 +02:00
trollodel
a50758b8f6
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
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(cherry picked from commit 72c37c4bcd50e34b81c3dc5a2c5b8112014cc525)
2022-07-27 14:33:31 +02:00
Haoyu Qiu
4fe20cbfb1
Document lerp_angle behavior when angles are approximately PI apart
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(cherry picked from commit 492903a0b221ac50c5db0426d22db2457f946b58)
2022-07-27 14:29:11 +02:00
2c4a3f686b
ported: Expose tile_texture property - KoBeWi
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0b5289cadf
2022-07-27 14:19:41 +02:00
a9df89703c
Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga
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2834332591
2022-07-27 13:54:29 +02:00
04e45474bb
Also apply the previous fix to cscript.
2022-07-27 13:38:43 +02:00
Haoyu Qiu
cdeba9e5d1
Fix incorrect usage for some export variables
2022-07-27 13:37:40 +02:00
Hugo Locurcio
fc041bf980
Document that glTF classes are only usable in editor builds
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Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-07-26 15:10:11 +02:00
Pawel Lampe
cf84a36352
Fix crash in GodotNavigationServer::map_get_path
, fixes #60413
2022-07-26 15:09:40 +02:00
kleonc
4c27d02012
NavMap::get_path Fix not resetting least_cost_id
2022-07-26 12:56:54 +02:00
Oğuzhan Eroğlu
95e6e47f88
Added set_extra_headers() to WebSocketServer
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(cherry picked from commit fd4341fba46b8e78eea2e7efeae74038f7f55c4b)
2022-07-26 12:43:31 +02:00
8275f6b161
Ported: Add missing argument names in bindings - akien-mga
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21c3048397
2022-07-25 23:51:34 +02:00
35eabcb846
Ported: Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
7747a3e85a
Ported: Free region RID when cleaning NavPoly in TileMap - timothyqiu
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5c039ccc72
2022-07-25 22:34:05 +02:00
e8f8904e56
Ported:
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Use 3001 instead of 1001 when destroying a websocket. - jasonwinterpixel
1f080e203d
2022-07-25 19:00:33 +02:00
a4e1126d45
Re-format file.
2022-07-25 18:59:57 +02:00
Pawel Lampe
0909a9adb5
Fix get_simple_path
behavior in 2D, fixes #56852
2022-07-25 18:02:26 +02:00
09acb9bfeb
Added an api to the web server simple to add / remove mime types from scripts.
2022-07-24 18:09:45 +02:00
e0b2f048c2
Cleaned up and added UserManagerDB to the build.
2022-07-24 16:26:23 +02:00
13f0e82b6c
Cleanups to the web server.
2022-07-24 15:33:32 +02:00
a1a94ab94e
Went back from using an RWLock to a Mutex in WebServerSimple.
2022-07-24 15:15:08 +02:00
9106b5685e
Removed multiple poll thread support related things from the web server, that was a bad idea. Also implemented single threaded mode.
2022-07-24 15:10:42 +02:00
731dbb427c
Replace the mutex in the web server to an rwlock.
2022-07-24 14:27:58 +02:00
275c11cc6b
Don't let changing properties if the server is running.
2022-07-24 14:18:04 +02:00
d55b66b7ff
Only start the server thread when it's actually needed.
2022-07-24 14:15:00 +02:00
057d937d8f
Added more binds to WebServerSimple.
2022-07-24 13:53:55 +02:00
3956c88859
Added threading settings binds to the SimpleWebServer.
2022-07-24 13:40:58 +02:00
aa8c6b35d1
IMplemented threading for the simple web server.
2022-07-24 13:19:21 +02:00
7d3486e5ee
Now the simple server is using a List in a thread safe way.
2022-07-24 11:53:16 +02:00
492f29163c
Refactored the SimpleHTTPServer to be able to multi thread it a bit later.
2022-07-24 02:40:39 +02:00