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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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de9da3151f
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Fix property types. Auras have been merged into Spells a while ago.
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2023-06-02 12:10:20 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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dbc5b1df35
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Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
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8f9274a589
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Fix virtual method names in Entity.
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2023-05-31 22:31:46 +02:00 |
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0cbe3b29f6
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Make body_instance in Entity virtual.
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2023-02-24 19:20:51 +01:00 |
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79995d2868
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Fix typo.
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2023-02-24 19:10:08 +01:00 |
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806a083cc9
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Proper bind parameters for body_instance.
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2023-02-24 19:09:44 +01:00 |
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b6e6d3226f
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Make body related methods in entity have body as their prefix.
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2023-02-24 19:09:00 +01:00 |
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2e960fd00e
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Add braces around one liner if-s in Entity.
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2023-02-24 18:58:46 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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9d0c889583
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Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
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2022-08-19 00:36:24 +02:00 |
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1dc5d84196
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Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant.
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2022-08-19 00:04:38 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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e55f856fa2
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Fixed more potential issues found by the tool.
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2022-03-19 18:44:49 +01:00 |
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0a5ed34bb7
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Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
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2022-03-19 13:52:08 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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4050779e1f
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Removed the CONNECT and DISCONNECT macros.
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2022-03-18 10:32:50 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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dc34206f3a
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
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24c8c121a5
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Check if aura is valid in AuraData's _to_dict.
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2022-03-18 02:22:23 +01:00 |
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1f4f9c761e
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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30a413ca78
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Format Entity.cpp.
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2022-03-17 22:04:02 +01:00 |
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95ce2f224f
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Null check the ESS singleton in Entity's update()/.
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2022-03-17 21:49:14 +01:00 |
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31e29ebd71
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Check it the ESS singleton is null in LevelStatData's constructor.
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2022-03-17 11:16:56 +01:00 |
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e2b43374d0
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Fix a crash when running tests.
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2022-03-16 18:33:44 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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