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60eb59ab19
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Backpoered from Godot 4: Add is_built_in() method to Resource.
- KoBeWi
e393c2a734
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2024-03-08 21:16:16 +01:00 |
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5133ef182d
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
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3902cf1924
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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kobewi
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b6fc4de92f
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Rescue orphan nodes in inherited scenes
(cherry picked from commit 2b53826ee6872d48acafb9ece1b9027467d2611d)
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2022-07-27 18:29:21 +02:00 |
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d1108dc8bc
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Ported: Implement Scene Unique Nodes - KoBeWi
e1c74ae83f
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2022-07-27 00:45:48 +02:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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2c88c46101
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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