ef3aa03887
Renamed clear to reset in TableBuilder.
2024-04-27 19:44:16 +02:00
c2561f4b96
Use StringBuilder in TableBuilder aswell.
2024-04-27 19:33:46 +02:00
e455b53c7b
Hide result String in TableBuilder. Also add clear() method to it.
2024-04-27 19:32:29 +02:00
e845f2f905
Set up the PreapredStatement for convenience in SQLite3QueryBuilder::create_prepared_statement().
2024-04-27 19:06:38 +02:00
04ef468ffa
QueryBuilder now uses a StringBuilder internally.
2024-04-27 18:54:12 +02:00
c0d74c2060
Made query_result in QueryBuilder protected.
2024-04-27 18:39:31 +02:00
266263976d
Added virtual methods to QueryBuilder for adding prepared statement placeholders.
2024-04-27 18:37:56 +02:00
a347ab75b4
Prepared statements for the sqlite database backend.
2024-04-27 18:23:31 +02:00
d65d2b5e0f
Setup prepared statement support for the database module.
2024-04-27 16:26:58 +02:00
f87650ec49
Small tweaks to the sqlite3 database module.
2024-04-27 14:47:03 +02:00
add7fff92b
DatabaseConnection::database_connect() now returns Error.
2024-04-27 14:41:42 +02:00
09ff5c90b9
Re-extracted class docs.
2024-04-26 18:21:17 +02:00
a92858914f
Docs for the markdown renderer.
2024-04-26 18:20:41 +02:00
28b54937b7
Don't expose renderer_callback() for scripting.
2024-04-26 17:34:28 +02:00
6783cb92ab
Re-extracted class docs.
2024-04-26 17:32:25 +02:00
fb3e87a9e3
Added the ability to script the rendering of the MarkdownRenderer. Also added a new render() method equivalent to render_to_html().
2024-04-26 17:31:42 +02:00
5d190f21d6
Re-extracted class docs.
2024-04-21 15:39:49 +02:00
cc2f893bcd
LayeredTileMapLayer fix class names in docs.
2024-04-21 15:39:10 +02:00
82bdd1c235
Update LayeredTileMapLayer's docs to work properly.
2024-04-21 15:34:13 +02:00
f09ab537e0
Clang-format everything.
2024-04-21 15:27:36 +02:00
227b5d3f86
Don't create a default layer in LayeredTileMap's constructor.
2024-04-20 09:45:16 +02:00
0f2879c180
Fix MMImage.
2024-04-19 21:38:47 +02:00
62694baa23
Now the input_properties and output_properties property won't get saved directly in MMNode (this was the original intent, nothing should change other than MMMaterial files should be a bit smaller now.). They are still visible in the editor. Also make sure an MMNodeUniversalProperty can only be registered once.
2024-04-19 21:30:37 +02:00
e99e5a87bc
Make mat maker's image picker button's dialog use resources.
2024-04-19 21:26:37 +02:00
e39251ce36
Added entity_resource_base_world_speed property to the ESS singleton.
2024-04-15 14:00:15 +02:00
b5ce7b875e
Codetyle updates.
2024-04-15 13:59:36 +02:00
3f2ed008d1
Fix compile errors.
2024-04-14 16:55:07 +02:00
Kirill Diduk
1a231787b0
Check duplicate keys in dictionary literals: enums and const variables
...
Check identifiers (const variables and unnamed enums) and named
enums when parsing dictionary literals whether the keys are not
duplicated.
In case of duplicate key is encountered, highlight the line with it
and print error message:
`Duplicate key "foo" found in Dictionary literal`
This commit is a logical continuation of the commit dab73c7 which
implemented such checks only for literal keys (which fixed #7034 ).
Apart from that, this commit also fixes the issue with the error
message itself, which was shown one line below the duplicated key
in case it was the last one in the dictionary literal and there
was no hanging comma.
Also, the format of the error message has been changed so that now
the error message also contains the value of the key which is duplicated.
Instead of `Duplicate key found in Dictionary literal`, it now prints
`Duplicate key "<value>" found in Dictionary literal`
Fixes #50971
2024-04-14 16:37:55 +02:00
952c307f8a
Use internal process for updating a dirty skeleton instead of the MessageQueue. This fixes BoneAttachments being a frame late.
2024-04-11 22:23:47 +02:00
dff6d9e9e3
Added copy pose and paste pose tools to the skeleton editor. Also added separators to it's dropdown menu.
2024-04-11 21:35:35 +02:00
3b25f0c0d5
Fix regression in LayeredTileMaps.
2024-04-09 13:52:02 +02:00
936c2e07bc
Don't warn about layers not being y-sorted when there are no layers.
2024-04-06 21:08:44 +02:00
d255d381cb
Fix layer navigation keys in LayeredTileMapLayerEditor even when not using layer nodes.
2024-04-06 21:04:57 +02:00
aa82d20e4b
Added a get_layer() helper method to the LayeredTileMap.
2024-04-06 21:03:59 +02:00
fd5be3f26c
Fix layer navigation keys in LayeredTileMapLayerEditor.
2024-04-06 20:32:39 +02:00
d63e561693
Make RAO and VertexLights2D work with the new LayeredTileMap setup.
2024-04-06 19:44:35 +02:00
3ac3c7da24
Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas
...
- AThousandShips
09edece17d
2024-04-06 19:07:12 +02:00
cb55fa2292
Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor
...
- groud
c928273c6c
2024-04-06 18:59:41 +02:00
4cad999f60
Backported from godot4: Correctly update TileMapLayer highlighting when disabling it
...
- groud
256a6713f2
2024-04-06 18:42:37 +02:00
8648a32667
Backported from Godot4: Expose TileMapLayer
...
- groud
3cd4b2859c
2024-04-06 18:35:58 +02:00
bruvzg
620b30a86a
Backport locale selection improvements.
2024-04-06 12:37:02 +02:00
786cf445ac
Sync NativeScript's PROPERTY_USAGE flags with Object's.
2024-04-06 12:14:09 +02:00
Fabio Alessandrelli
85146c2646
GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute
2024-04-06 10:49:43 +02:00
d699df272f
Fix property hint.
2024-04-04 19:55:42 +02:00
4785d29a16
Rename quadrants to octants in the vertex lights 3d module.
2024-03-27 16:13:58 +01:00
fd1f8aa5d7
Update docs for the vertex lights 3d module.
2024-03-27 16:12:15 +01:00
20776d0746
Recolor vertrex light 3d's icons.
2024-03-27 16:04:06 +01:00
c0805afa6c
Rework the vertex light 3d module to actually be 3d.
2024-03-27 16:02:08 +01:00
b2b13bfb80
Copy the vertex lights 2d module over to the 3d version.
2024-03-27 12:26:20 +01:00
0ee99269a6
Added an icon for VertexLight2DEnvironment.
2024-03-27 11:52:43 +01:00
ab1f78ec21
Added docs for VertexLight2D and VertexLight2DEnvironment.
2024-03-27 09:11:46 +01:00
2007ef0f90
Added missing z_index parameter to VertexLights2DServer::sample_light().
2024-03-27 09:04:59 +01:00
7f5b9650d9
Docs for the VertexLights2DServer.
2024-03-27 08:58:40 +01:00
a58eba6277
Re-extracted class docs.
2024-03-27 08:06:09 +01:00
34603315e4
Don't emit changed signal for disabled lights.
2024-03-27 08:04:16 +01:00
76c5252239
Emit changed notification when moving VertexLights.
2024-03-27 08:00:55 +01:00
a593fdff63
Fix VertexLights2DServer's changed notification setup.
2024-03-27 07:55:04 +01:00
59a4fcfc70
Allow setting abase color per map for vertex light 2ds. Also added VertexLight2DEnvironment Node so it can be changed easily using the SceneTree.
2024-03-26 16:29:02 +01:00
b353267679
Use blending for now with vertex lights in Layered Tile Maps.
2024-03-26 14:10:41 +01:00
af243a1111
Fix issues with vertex lights.
2024-03-26 14:10:14 +01:00
6e8073bbb6
Initialize layer_range properly.
2024-03-26 14:09:31 +01:00
f3d4f20344
Fix small issues with VertexLight2D.
2024-03-26 14:09:16 +01:00
6762e597e6
Properly initialize the quadrant size of maps.
2024-03-26 13:24:46 +01:00
fa68cf6872
Set up vertex lights 2d support for Layered Tile Maps.
2024-03-26 13:07:57 +01:00
645eba011b
Small tweak.
2024-03-26 12:14:45 +01:00
862ab3c5ca
Added a map changed signal to the VertexLights2DServer.
2024-03-26 12:11:00 +01:00
d2ed14cf26
Implemented vertex light 2d sampling.
2024-03-26 06:47:28 +01:00
42171f1fa2
Added attenuation and range properties to vertex light 2ds.
2024-03-25 21:55:27 +01:00
d08718051d
Fix windows build.
2024-03-25 08:10:36 +01:00
8a567fdfa5
Added an icon for VertexLight2D.
2024-03-24 22:19:18 +01:00
3fc75ad15f
Set up VertexLight2D maps.
2024-03-24 22:14:26 +01:00
02fe45b08a
Added enabled property for VertexLight2Ds.
2024-03-24 22:05:00 +01:00
9df448113d
Set up transform notification for VertexLight2D.
2024-03-24 21:55:18 +01:00
9ce6ebc1b5
Also set VErtexLight Properties in the server.
2024-03-24 21:50:34 +01:00
1bc9424bc8
Initialize color to white.
2024-03-24 21:46:54 +01:00
26ca3d7235
Added VertexLight2D Node.
2024-03-24 21:45:06 +01:00
e6fcd72b66
Renamed VertexLights2D to VertexLights2DServer.
2024-03-24 21:19:33 +01:00
66a2d798b3
Implemented api and data storage for the VertexLights2D singleton.
2024-03-24 20:57:35 +01:00
e3c63958d7
VertexLights2D singleton better data setup.
2024-03-24 18:02:13 +01:00
fb032a2f20
VertexLights2D Singleton initial setup.
2024-03-24 17:11:10 +01:00
0d23e04aff
Disabled the new module. It still needs more thinking.
2024-03-24 12:19:09 +01:00
fb90408570
Added VertexLightData3D class.
2024-03-20 20:27:56 +01:00
8375f17c42
Created a new VertexLights3D module.
2024-03-20 17:54:39 +01:00
f270c67ca1
Improved Light setup in PropInstance.
2024-03-18 09:12:02 +01:00
a52a68afb7
Added more properties to PropDataLight and other light helper classes.
2024-03-18 08:38:27 +01:00
e63a88836c
Added Material and merger support for PropDataMergeGroup.
2024-03-17 23:45:53 +01:00
5ae8d147f0
Added Material support for PropDataProp.
2024-03-17 23:42:39 +01:00
f3745546c1
Re-extracted class docs.
2024-03-17 22:48:15 +01:00
018f59305e
Added a new PropDataMergeGroup Node for props.
2024-03-17 22:48:05 +01:00
5e4b6182f1
Enable and fix LayeredTileMap2DNavigationGeometryParser2D.
2024-03-17 14:39:34 +01:00
d395657ee1
Now CharacterSkeleton2D inherits from YSort. It disables sorting by default, so the default behaviour won't change.
2024-03-17 14:15:52 +01:00
5b18493589
Small tweaks.
2024-03-17 14:06:44 +01:00
db7f5c8bec
Don't free the editor's UndoRedo.
2024-03-17 10:40:34 +01:00
d088565d3f
Fix typo.
2024-03-17 10:35:40 +01:00
9a6e66b711
Fix the name of the rao_noise property.
2024-03-17 08:27:58 +01:00
4f072898a6
Added missing icons.
2024-03-13 17:18:28 +01:00
24dba4063e
Added missing icon.
2024-03-13 16:50:11 +01:00
e34e374e38
Fix the positioning of the help text in LayeredTileSetAtlasSourceEditor.
2024-03-13 08:35:26 +01:00
7f48c0055a
Fix positioning of the Center View buttons in the GenericTilePolygonEditor.
2024-03-13 08:27:32 +01:00
ab43d163ba
Fix positioning of the Center View buttons.
2024-03-13 08:23:59 +01:00