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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-26 19:09:18 +01:00
Added entity_resource_base_world_speed property to the ESS singleton.
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@ -261,6 +261,14 @@ void ESS::stat_set_main_stat_count(const int index) {
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_stat_main_stat_count = index;
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}
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// Entity Resources
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real_t ESS::entity_resource_get_base_world_speed() const {
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return _entity_resource_base_world_speed;
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}
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void ESS::entity_resource_set_base_world_speed(const real_t value) {
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_entity_resource_base_world_speed = value;
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}
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//Equipslots
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void ESS::equip_slot_set_string(const String &equip_slot_enum_string) {
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_equip_slot_id_to_name.clear();
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@ -755,6 +763,11 @@ void ESS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("stat_get_main_stat_count"), &ESS::stat_get_main_stat_count);
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ClassDB::bind_method(D_METHOD("stat_set_main_stat_count", "index"), &ESS::stat_set_main_stat_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "main_stat_count"), "stat_set_main_stat_count", "stat_get_main_stat_count");
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// Entity Resources
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ClassDB::bind_method(D_METHOD("entity_resource_get_base_world_speed"), &ESS::entity_resource_get_base_world_speed);
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ClassDB::bind_method(D_METHOD("entity_resource_set_base_world_speed", "index"), &ESS::entity_resource_set_base_world_speed);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "entity_resource_base_world_speed"), "entity_resource_set_base_world_speed", "entity_resource_get_base_world_speed");
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//Equipslots
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ClassDB::bind_method(D_METHOD("equip_slot_get_string"), &ESS::equip_slot_get_string);
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@ -892,6 +905,8 @@ ESS::ESS() {
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stat_set_string(GLOBAL_DEF("ess/enums/stats", "Agility,Strength,Stamina,Intellect,Spirit,Health,Speed,Global Cooldown,Haste"));
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_stat_main_stat_count = GLOBAL_DEF("ess/enums/main_stat_count", 5);
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_entity_resource_base_world_speed = GLOBAL_DEF("ess/entity_resources/base_world_speed", 100);
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equip_slot_set_string(GLOBAL_DEF("ess/enums/equip_slots", "Head,Neck,Shoulder,Chest,Gloves,Belt,Legs,Feet,Ring_1,Ring_2,Trinket_1,Trinket_2,Main_Hand,Off_Hand"));
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@ -96,7 +96,7 @@ public:
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void load_all();
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//Stats
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// Stats
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String stat_get_string() const;
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void stat_set_string(const String &stat_enum_string);
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@ -114,8 +114,12 @@ public:
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int stat_get_main_stat_count() const;
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void stat_set_main_stat_count(const int index);
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// Entity Resources
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real_t entity_resource_get_base_world_speed() const;
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void entity_resource_set_base_world_speed(const real_t value);
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//Equipslots
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// Equipslots
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String equip_slot_get_string() const;
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void equip_slot_set_string(const String &equip_slot_enum_string);
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@ -131,7 +135,7 @@ public:
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PoolStringArray equip_slots_get() const;
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void equip_slots_set(const PoolStringArray &array);
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//Skeletons
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// Skeletons
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String entity_types_get() const;
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void entity_types_set(const String &value);
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@ -147,14 +151,14 @@ public:
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PoolStringArray skeletons_bone_attachment_points_get() const;
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void skeletons_bone_attachment_points_set(const PoolStringArray &value);
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//Other
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// Other
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String model_visual_groups_get() const;
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void model_visual_groups_set(const String &value);
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String texture_layers_get() const;
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void texture_layers_set(const String &value);
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//Diminishing Returns
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// Diminishing Returns
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String dminishing_return_categories_get() const;
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void dminishing_return_categories_set(const String &value);
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@ -164,7 +168,7 @@ public:
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int dminishing_return_steps_get() const;
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void dminishing_return_steps_set(const int value);
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//Levels/XP
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// Levels/XP
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int get_max_character_level() const;
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int get_max_class_level() const;
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@ -254,6 +258,9 @@ private:
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String _stat_enum_string;
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int _stat_main_stat_count;
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// Entity Resources
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real_t _entity_resource_base_world_speed;
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//Equipslots
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Vector<StringName> _equip_slot_id_to_name;
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