59ae5c4662
Ported from godot: add support for 3 dir shadow splits
...
- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
e0e4d0e51d
Ported: Fix editor-only visibility for lights
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* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
- reduz
995281ca90
2022-07-29 19:28:33 +02:00
6871b0c752
Ported: Only show relevant properties in the DirectionalLight inspector
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Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits and Bias Split Scale can
only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits.
- Calinou
1806661462
2022-07-29 17:24:47 +02:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
8fbdcd18f9
Same change to classes under scene.
2022-03-17 22:57:56 +01:00
d996789533
Moved more includes from headers to cpp files.
2022-03-16 20:46:00 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00