Commit Graph

19 Commits

Author SHA1 Message Date
f09ab537e0 Clang-format everything. 2024-04-21 15:27:36 +02:00
d395657ee1 Now CharacterSkeleton2D inherits from YSort. It disables sorting by default, so the default behaviour won't change. 2024-03-17 14:15:52 +01:00
347168197c File copyright header updates pt6. 2023-12-17 23:21:54 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0a5ed34bb7 Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
cc52a10ac7 Fix potential crash. 2022-03-18 17:19:59 +01:00
acf01d3cec Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type. 2022-03-18 10:18:54 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
48805f5f8f Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
dc34206f3a Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
1f4f9c761e Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00