3c9d9bdad4
Ported from godot4: Fix NavigationRegion3D gizmo's odd visual behavior .
...
- DarkKilauea
92c40bcf32
2023-06-05 19:02:24 +02:00
25078b1437
Ported from godot4: Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
654cfb81b7
Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
2023-06-05 18:09:53 +02:00
68b9f4c90e
Ported from godot4: Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
- smix8
c394ea518e
2023-06-05 18:05:15 +02:00
510ecfa8e4
Fix clang format warning.
2023-06-05 14:57:25 +02:00
cfa4384ad4
Backported from godot4: Fix NavigationMesh baking AABB Editor handling and visuals
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Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
- smix8
2023-06-05 14:33:55 +02:00
2114b2239b
Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
2023-06-03 16:54:48 +02:00
ca982ac507
Ported: Add benchmark logic
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Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
a1f241f63b
Ported: Make create folder popup support nested folders
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- timothyqiu
d6672d8fe4
2023-05-01 12:58:21 +02:00
Haoyu Qiu
6b51409db3
Fix inconsistent file dialog settings usage
2023-05-01 12:25:23 +02:00
Fredia Huya-Kouadio
88fa0e459b
Make EditorPropertyLayersGrid
responsive to touch taps
2023-05-01 12:13:36 +02:00
bb9f227c73
Ported: Update make_rst.py to match the master version
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This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
- YuriSizov
0f24d6ecf7
2023-04-15 11:20:13 +02:00
40a9b72afb
Ported from godot-plus: Add ability to mute AudioServer.
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Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).
Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.
Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
- lawnjelly
cedb01fb84
2023-04-10 19:42:23 +02:00
8ab1998fcb
Ported from godot 4: Optimize Node::add_child validation
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Adding 10k nodes is almost twice as fast.
- reduz
223ce4fcb9
2023-04-10 18:10:22 +02:00
27920ca1a7
Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
2023-03-19 11:02:20 +01:00
054332ae8d
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
9146ddfbbd
Ported: Backport a simpler version of the accent color for check icons
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- YeldhamDev
7173565250
2023-03-12 14:34:43 +01:00
1d5008de07
Ported: Default update_vital_only to true for Android and Web editor
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Android devices will typically be powered from battery. This PR defaults the editor on Android to use `update_vital_only` mode, using as little power as possible, in order to conserve battery.
Also shows the update spinner by default, to emphasize that vital updates only is occurring, and allow easy switching out of the mode.
- lawnjelly
0876a16bde
2023-03-12 12:54:07 +01:00
c356806ebf
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
8f311ca275
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
7c946c9ba9
Separated shader editor into a new module.
2023-02-18 09:44:05 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
1b30a48d65
Move out script editor's initialization from EditorNode.
2023-02-17 21:29:44 +01:00
9cd2927fcc
Move the editor's script text editor into the new code_editor module.
2023-02-17 20:57:16 +01:00
5dc5aea278
Re-enable remote debugging in the android editor build.
2023-02-08 11:47:35 +01:00
21dfdd9455
Use bool instead of int for the new property.
2023-02-08 09:38:07 +01:00
0eb9d6648f
Added a setting to force launch the project in an adjacent window in the android editor.
2023-02-08 09:25:47 +01:00
db67fa53ea
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
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- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
stmSi
a2661adba8
Suggest Filename in Remote Tree File Dialog
2023-02-07 01:09:03 +01:00
Haoyu Qiu
fb88b9813f
Fix error when dropping script into script editor
2023-01-16 14:25:15 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
b240df7df6
Updated more copyright headers for 2023.
2022-12-31 21:07:05 +01:00
0a31a3b594
Don't enable remote debugging in the android editor for now. This fixes black screen when a project encounters a script error.
2022-12-31 16:46:13 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
09ad2db471
Updated the translation from godot master.
2022-12-22 19:26:59 +01:00
eb219dbfb4
Ported: EditorInspectorSection is not folded when clicking under the font - Maran23
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51859286a6
2022-12-22 18:59:23 +01:00
1d009e3fe0
Ported: Fix property link not working in MultiNodeEdit
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This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
- Rindbee and timothyqiu
9056cc9c2a
2022-12-22 18:54:24 +01:00
b8009c85f4
Ported: Add vector value linking - KoBeWi and timothyqiu
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9499ebecee
2022-12-22 18:50:17 +01:00
e5df1644c7
Skip properties with the 'PROPERTY_HINT_BUTTON' hint when building docs.
2022-12-22 18:16:58 +01:00
f668ceb512
Ported: Update the visibility logic for the spatial editor navigation controls - m4gr3d
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0825859a94
2022-12-22 18:01:19 +01:00
bad1d64314
Fix compile and small cleanups after the backports.
2022-12-22 15:24:53 +01:00
Haoyu Qiu
4a51392d12
Add open scene button in Inspector for PackedScene resource
2022-12-22 14:35:00 +01:00