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a52a68afb7
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Added more properties to PropDataLight and other light helper classes.
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2024-03-18 08:38:27 +01:00 |
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5ae8d147f0
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Added Material support for PropDataProp.
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2024-03-17 23:42:39 +01:00 |
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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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9d2309bfe1
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Moved shapes to core.
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2023-12-10 19:58:44 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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2cc42b045a
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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0fa7faf43a
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Added support for PropDataStaticBody in PropInstance and PropInstanceMerger.
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2023-10-13 20:35:10 +02:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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27316923d3
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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24a1580dbf
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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5cd44e02d0
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
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2aa3fa0468
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Fix typo, and init variable to 0.
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2022-07-31 18:03:18 +02:00 |
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40d9d6b49b
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Implemented handling the new collider_z_offset property for merged TiledWalls.
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2022-07-31 14:04:26 +02:00 |
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0227b18d06
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Codestyle fixes.
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2022-07-31 13:43:36 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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ae9f5b9bee
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Fixed the remaining potential crashes found by the godot test tool.
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2022-03-20 02:29:14 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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d3f5ed6511
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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