Commit Graph

123 Commits

Author SHA1 Message Date
2e0589f63a Ported: [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
- smix8
c6f9627c74
2022-07-29 10:34:10 +02:00
b7d07a4487 Ported: Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
- Calinou
bec892c010
2022-07-29 10:17:20 +02:00
Theraot
afafef9f2b Updating AStar2D documentation to mention the new bidirectional paramter
(cherry picked from commit b18a018ad23f95b1f3cdedc74c14e09d666dc346)
2022-07-29 09:14:07 +02:00
Aaron Franke
5ce7851cfd Document limitations of negative scales in 2D and 3D
(cherry picked from commit 3398fb77a915d3f6d7a3dc6bf2398840c696365b)
2022-07-29 09:10:25 +02:00
10d3f0826e Ported: Document NavigationServer API navigation agent callbacks - smix8
96e865dfb3
2022-07-29 09:07:02 +02:00
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
ce1b936c12 Revert 739b0c0c3f . 2022-07-28 22:32:19 +02:00
13c4945b3a Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper
f46d7583ff
2022-07-28 19:37:52 +02:00
kobewi
60c7ef815d Improve description of move_to_trash()
(cherry picked from commit 1c90b066dd32d0a3fa0f1747be2836b70e7a0598)
2022-07-28 19:22:38 +02:00
Hugo Locurcio
d08f335224 Update name of Convert to MeshInstance2D button in MeshInstance2D doc
(cherry picked from commit 857e5a3bb065e8efdbb137796c3ba4946eaab99b)
2022-07-28 19:21:44 +02:00
Hugo Locurcio
646b5fab0e Improve CurveTexture documentation 2022-07-28 19:21:30 +02:00
Haoyu Qiu
760cc5bb49 Remove extra codeblock tag from ProximityGroup classref 2022-07-28 19:04:45 +02:00
780ccf3342 Ported: Fix description about SceneTreeTimer auto free - timothyqiu
5569d4d2de
2022-07-28 18:56:04 +02:00
942b6d9938 Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu
53c01540d9
2022-07-28 18:54:48 +02:00
43131ad4cb Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
f5fa1ca944
2022-07-28 18:40:46 +02:00
Nikola Whallon
264985d204 added info on microphone sample format
(cherry picked from commit eb5a42d0bc28809f954861291c20d2ed6bed6d0f)
2022-07-28 15:08:16 +02:00
a1a7c32f68 Ported: Backport default World navigation maps.
Backports default navigation maps created with each World or World2D.
- smix8
96d98d8c4e
2022-07-28 15:04:42 +02:00
lawnjelly
48c1a1ae34 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-07-28 14:59:45 +02:00
kobewi
202fb33685 Add Dictionary.merge()
(cherry picked from commit a0915e6dee4e54563a98ca6adb8968dbdcea1af1)
2022-07-28 14:59:15 +02:00
kobewi
22beba680e Improve EditorPlugin state documentation
(cherry picked from commit 505a2ce468f4375c7b5dc82af17b86a92a2d4d77)
2022-07-28 14:58:58 +02:00
sps1112
8e229841be Bind vararg method flag in core constants
(cherry picked from commit 1f361b03678893cd6328702383fce6dc062e7e57)
2022-07-28 14:56:33 +02:00
da8155f59b Ported: Remove slash delimiter from NavigationMesh properties - smix8
e629622598
2022-07-28 14:52:42 +02:00
smix8
116b22c89d Document the correct use of NavigationAgent path functions
Document the correct use of NavigationAgent path functions.

(cherry picked from commit 9c7f03aefc7d6918002641447cb979502ebea686)
2022-07-28 14:44:09 +02:00
smix8
cce30604e4 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2ab5da94cc86f77df4c86f63bc5d22e)
2022-07-28 14:43:47 +02:00
smix8
b36dd7e4aa Note that NavigationObstacles should only be used if necessary and for moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.

(cherry picked from commit d1959cabd9c9e3a7f1143d3ac7abdbff89eda5ed)
2022-07-28 14:43:03 +02:00
smix8
3d2aa7b8fa Document that NavigationAgent height offset is mostly a placebo
Document that NavigationAgent height offset is mostly a placebo.

(cherry picked from commit b1d98534154dafa208076e8f8d7c93e4a43726f9)
2022-07-28 14:38:49 +02:00
Sergey Pershenkov
1b52408dc0 draw_circle() draws a filled circle
(cherry picked from commit adccb9fd6038b446fc218af874429f2c3fdb8fcc)
2022-07-28 13:47:47 +02:00
smix8
a389b08ea8 Add class doc that NavigationServer changes are not instant
Add class doc that NavigationServer changes are not instant.

(cherry picked from commit 7f72b7b3ad9880845e0f878b5bc6d9120b8b4dc0)
2022-07-28 13:47:19 +02:00
Haoyu Qiu
8002080311 Fix Viewport.own_world documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-07-28 13:44:56 +02:00
4bd8abc32b Ported: Fix several typos in the classref - timothyqiu
fb62ec6c1d
2022-07-28 13:35:27 +02:00
dtesniere
690b82ff41 Fix class name : change "string" to "String"
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)

(cherry picked from commit 55b63eceaa22f979bd40656fb8444cc94a7942b7)
2022-07-28 11:52:09 +02:00
a53e42504a Ported: Fix rigid body damp description (3.x) - skyace65
c0ecbeaf6f
2022-07-28 11:48:56 +02:00
cbb1470a2e Ported: doc: Fix typo in "reset" method description. Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset". - belzecue
803c5b9e22
2022-07-28 11:39:01 +02:00
Rémi Verschelde
ccf7e4374a HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0aac0365f236cd078b5e5aeea0d996e)
2022-07-28 11:13:39 +02:00
d161a30a4b Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
d502bd4847
2022-07-28 00:01:20 +02:00
7fd0b29642 Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
2022-07-27 23:40:35 +02:00
smix8
eaf28297ec Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603cb3662e425cb7a1dce15459162c1dc6)
2022-07-27 23:13:40 +02:00
Hugo Locurcio
8f1ac63f60 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d05a2027d65d104bf3763edb828c52a)
2022-07-27 23:12:42 +02:00
smix8
29234d3ac3 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.

(cherry picked from commit cda93057f73ad937deacb8200cf27f4996ed8918)
2022-07-27 23:08:58 +02:00
53f8707713 Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus
32b9818965
2022-07-27 20:01:38 +02:00
52183f16da Ported: Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
- okla
431c032d8c
2022-07-27 19:26:59 +02:00
kobewi
ba67217f6d Clarify seek() in relation to animation_finished
(cherry picked from commit 74e135c90bad1dcaacc3b718deb8ec39318760ee)
2022-07-27 19:18:10 +02:00
Hugo Locurcio
e9dfc11669 Improve documentation for Camera3D.project_ray_{normal,origin}
This mentions that internally, the inverse camera projection is used
to perform projections.

(cherry picked from commit fbec10179ad2a058a5f6d2689dba9db813bdc83f)
2022-07-27 19:11:59 +02:00
FireForge
cacca31e08 Expose EditorSpinSlider.hide_slider
(cherry picked from commit 8e752b06e8a0f116991a0e618cc47e4fe2f3d270)
2022-07-27 19:11:34 +02:00
fcd37a8c38 Ported: Add missing class doc to NavigationMeshGenerator.
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
- smix8
214a00ca2e
2022-07-27 19:07:12 +02:00
08c0756260 Ported: Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
- smix8
3977eb9107
2022-07-27 18:58:09 +02:00
ad080c7017 Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8
c3b39ca1e9
2022-07-27 18:51:18 +02:00
smix8
4a5982b9e1 Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.

(cherry picked from commit 001d89223f1377717d2b3d5ec453ff8dd3604182)
2022-07-27 18:49:00 +02:00
SnailRhymer
b574b0371d Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.

(cherry picked from commit bdf086c781f2f5d1bf5f4f11f0b29a94a629a0ec)
2022-07-27 18:48:21 +02:00
1ed7c12ad4 Ported: Improve AnimatedSprite2D description in the class reference - Megamega53
559c20aa2f
2022-07-27 18:47:43 +02:00