bd476c1d66
Split _create_chunk() to _create_chunk() and _setup_chunk() in TerrainWorld.
...
Unfortunately this is a breaking change. (Very slight though.)
Now _create_chunk() should be used to initialize serialized properties
in chunks. The new _setup_chunk() virtual should be used to initialize
other non/serialized properties (like meshers).
Fortunately the only thing that needs to be done is to split old
_create_chunk() into two.
Note that when using procedural generation, the old way should just work
without any updates necessary. This change is only needed when loading
of chunks is desired.
2025-04-07 22:06:04 +02:00
f770c598ed
Now TerrainChunks can also store a name and material for MeshDataResources.
2025-04-04 15:05:05 +02:00
0847706fa2
Implement setting a name to scenes in TerrainChunk.
2025-04-04 10:53:12 +02:00
7e52eb6b43
Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names.
2025-04-04 01:27:22 +02:00
b248a28ccf
More tweaks to TerrainChunk's new scene api.
2025-02-14 18:02:32 +01:00
9d6ec2bb65
Tweaks and improvements to TerrainChunk's new scene api.
2025-02-14 17:48:33 +01:00
39eeba0efd
Added scene storage api to TerrainChunks.
...
Also mass replaced the typo "tarnsform" to "transform", and fixed a
parameter name in a TerrainChunk binding.
2025-02-14 16:57:32 +01:00
418bac4209
Added owned_lights property to TerrainChunk. Also changed the lights property it is now scripting only, it won't get saved.
2025-02-14 16:39:25 +01:00
7006c947cd
Store whether a mesh_data_resource in a TerrainChunk is original or not.
2025-02-14 15:49:39 +01:00
2054f60c6d
Renamed the new original parameter in TerrainChunk and TerrainWorld's prop api from owner to original.
2025-02-14 15:32:54 +01:00
1643197af3
Now TerrainChunks will remember whether they own a prop or not. Also added and bound missing methods to Chunk's prop api.
2025-02-14 15:28:14 +01:00
583298dbfe
Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i.
2025-02-11 00:38:48 +01:00
eb3ed4fa20
Now props and mesh data resources are saved with the TerrainChunks.
2025-02-10 17:48:11 +01:00
b0177a2c3a
Only generate chunks once.
2025-02-10 15:24:16 +01:00
2024a33ee9
Implemented chunk material invalidation support for TerrainLibraryMergerPCM.
2025-02-07 10:08:22 +01:00
6be11c2bff
Implemented an immediate build mode for TerrainChunk.
2025-02-06 17:22:10 +01:00
429575fab6
File copyright header updates pt8.
2023-12-18 00:18:53 +01:00
5088d32fa0
Removed my old copyright headers.
2023-12-17 22:59:50 +01:00
b240df7df6
Updated more copyright headers for 2023.
2022-12-31 21:07:05 +01:00
2fdaacfa66
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
2022-10-05 12:54:17 +02:00
ea2a36c4ea
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
2022-10-05 11:16:32 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
029467ab2c
More include and macro cleanups.
2022-03-18 04:10:09 +01:00
48805f5f8f
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
3039645b4a
Cleaned up Terraman's version checks.
2022-03-18 02:41:08 +01:00
1bc3c2594c
Same change to classes under modules.
2022-03-17 22:33:22 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00