4bb48a4a5c
Ported from godot4: Fix reading Unicode from stdio.
...
- bruvzg
3d8a942a56
2023-08-05 20:33:48 +02:00
c4e76950fa
Pass in variables as intended to CreateProcessW().
2023-08-05 20:24:32 +02:00
5d60b3af04
Ported from Godot4: Fix Windows execute exit code.
...
- bruvzg
94355249c3
2023-08-05 20:18:53 +02:00
b4fe2b0d38
Added a way to customize the doctype declaration the html tag and the body tag to WebServerRequest.
2023-07-24 17:37:34 +02:00
f28b6c0c07
Fix crash in WebServerRequest::get_url_root().
2023-07-22 00:34:08 +02:00
bd14315487
Bump version, and set status to development.
2023-07-14 07:49:53 +02:00
a5365f8ca8
Fix build.
2023-07-13 14:47:04 +02:00
11987354ff
Updated the changelog file.
2023-07-13 14:28:46 +02:00
de525646e2
Added notes.md file.
2023-07-13 12:35:54 +02:00
87743471c9
Set version to 4.0 instead of 3.12.
2023-07-13 12:10:41 +02:00
3ae1ad93dc
Update the variant types in the windows natvis file.
2023-07-11 16:52:26 +02:00
e27adb573e
Improve module scu setup a bit.
2023-07-11 16:28:39 +02:00
272ee82567
Updated the last backport commit.
2023-07-11 16:08:39 +02:00
834cbe8cef
Ported: Single Compilation Unit build.
...
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
d6018f1818
Build fix.
2023-07-11 12:25:31 +02:00
53d36345e6
Added back CSG support code I removed.
2023-07-11 12:23:46 +02:00
719de5d54e
Only build CSGGizmos when building the editor.
2023-07-11 12:18:08 +02:00
c87b5e57f0
Ported the navigation geometry parsers for the csg module.
2023-07-11 11:11:33 +02:00
d2806793bb
Added back the csg module from godot.
2023-07-11 11:00:55 +02:00
b68bbd3bfb
Implemented custom response headers for WebServerRequest.
2023-07-08 21:11:56 +02:00
3244eab5c5
Fix docs for the write lock part of the RWLock, as it's not re-entrant.
2023-07-06 21:46:45 +02:00
bbbcfacd84
Re-extracted class docs.
2023-07-06 21:17:58 +02:00
be022b610f
Bind RWLock, so it's accessible to scripts.
2023-07-06 21:17:13 +02:00
4abd5bd2b3
Updated the last backported commit in the changelog.
2023-06-28 20:37:51 +02:00
5b869f8b54
Ported from godot: Canvas item hierarchical culling
...
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
75ceb22100
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
...
This reverts commit ad6e504a5b
.
2023-06-28 19:00:29 +02:00
ae92596f9b
Ported: Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
...
Follow-up code cleanup for #78130
- m4gr3d
5cf0ba88e3
2023-06-28 18:58:29 +02:00
5f4bc29d13
Ported from godot: Expose the TextEdit control of the script editor
...
Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.
Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
- jeronimo-schreyer
a248c318de
2023-06-28 18:36:52 +02:00
4281657cf1
Ported from godot: move autotile fallback helper functions + fix comments and docs
...
- wareya
a40ecc71e6
2023-06-28 13:47:29 +02:00
cb344d36b8
Ported from godot: make autotiles fall back to the most similar bitmask using heuristics
...
- wareya
73ad6517e4
2023-06-28 13:36:14 +02:00
556ffc09f7
Ported from godot: Fix issue causing the last edited project to open while switching to another one.
...
Fixes #76562
-m4gr3d
ee07f60b07
2023-06-28 13:16:58 +02:00
e79ea9f3a8
Ported form godot: Fix spatial viewport multitouch detection support
...
Regression introduced by #77497
- m4gr3d
8f44765831
2023-06-28 12:50:27 +02:00
ee54ca3808
Ported from godot: Input - fix just pressed and released with short presses
...
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
- lawnjelly
63d208d1b0
2023-06-28 12:48:36 +02:00
83468ef10b
Added missing descriptions to Input's class docs from godot.
2023-06-28 12:39:36 +02:00
Hugo Locurcio
bdaeebce83
Update gamepad button/axis names to match 4.0
2023-06-28 12:24:29 +02:00
Ninni Pipping
e492213868
Add example for NodePath
to grandparent
2023-06-28 12:23:49 +02:00
Ninni Pipping
c25ea39a3b
Clarify String.get_slice
behavior
...
Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-28 12:23:28 +02:00
Maganty Rushyendra
97dee88433
Fix overwriting of Spatial's local transform
...
Modifies when 'DIRTY_LOCAL' flag is set to prevent a transform applied
using `set_transform` to be overwritten by previous calls to change the
node's rotation, translation or scale.
Fixes #43130 .
2023-06-28 12:23:08 +02:00
Patrick
78bc0eeb97
Backport VideoLooping and fix for initial black frame
2023-06-28 12:22:49 +02:00
Ninni Pipping
26dc653dcb
Bounds fixes in TextureAtlas
import
2023-06-28 12:22:18 +02:00
bruvzg
db0014d68a
Use current keyboard layout in OS_X11::keyboard_get_scancode_from_physical.
2023-06-28 12:20:43 +02:00
6d6f7a0d53
Apparently osx doesn't have the uchar.h header, so define char16_t and char32_t directly.
2023-06-24 00:00:44 +02:00
67975e335b
Fixed compile errors.
2023-06-23 18:10:50 +02:00
21ad9c3cbe
Fixed compile errors.
2023-06-23 17:51:36 +02:00
a47958471b
Fix includes.
2023-06-23 17:11:32 +02:00
b19d80afcb
Added back gdnative as a built in module. It was worked on in this repository: https://github.com/Relintai/gdnative .
2023-06-23 16:59:45 +02:00
d3f2e0e4fe
Fixed SkeletonModification3DFABRIK.
2023-06-22 09:43:55 +02:00
e56d6fa906
Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release.
2023-06-17 02:20:24 +02:00
b1de21dd58
Renamed get_stat, and set_stat in Entity. It's just a smell c++ side helper method, they aren't bound. Should not require any changes like the rest.
2023-06-16 23:26:49 +02:00
a0b908874d
Fix Entity's api's inconsistencies pt 4.
...
In projects mass replacing the following words will update everything.
gets_is_pet -> pet_gets_is
getc_is_pet -> pet_getc_is
gets_original_entity_controller -> original_entity_controller_gets
sets_original_entity_controller -> original_entity_controller_sets
gets_entity_controller -> entity_controller_gets
sets_entity_controller -> entity_controller_sets
getc_entity_controller -> entity_controller_getc
setc_entity_controller -> entity_controller_setc
gets_ai -> ai_gets
sets_ai -> ai_sets
free_spell_points_gets -> spell_points_gets_free
free_spell_points_sets -> spell_points_sets_free
free_spell_points_getc -> spell_points_getc_free
free_spell_points_setc -> spell_points_setc_free
2023-06-16 18:24:14 +02:00