Commit Graph

3881 Commits

Author SHA1 Message Date
222b485b05 Cleaned up the build commands for the http server, and added it to the in-container builds. 2024-04-21 12:50:23 +02:00
201d747650 Check for the existence at the end of the container build script of the frt executables. 2024-04-21 12:46:36 +02:00
6ab703bb3a Build all server variations. 2024-04-21 12:33:49 +02:00
945f1c5116 Rename a file. Also fix naming frt's executable. 2024-04-21 12:28:24 +02:00
dcd8a15cdb Added an exported for the server platform. 2024-04-21 12:24:20 +02:00
cce419d329 In-container build script cleanups. 2024-04-21 12:07:29 +02:00
7d55cf4ab5 Renamed frt's build containers. 2024-04-21 11:59:13 +02:00
09dee2efb3 Added missing dependencies to the frt build containers. 2024-04-21 11:58:21 +02:00
11b3b21ab6 frt in-container build script cleanups. 2024-04-21 11:58:01 +02:00
3306f8a009 Fix linux dist filenames. 2024-04-21 11:52:51 +02:00
6657913f07 Remove deprecated script. 2024-04-21 11:49:36 +02:00
83ec4fa4d6 Same change for frt_sdl. 2024-04-21 11:41:07 +02:00
740bc3fe2f Fix build for frt arm32v6. 2024-04-21 11:40:12 +02:00
3ddbfc066f Link to x11 in frt. 2024-04-21 11:22:34 +02:00
afaf29c8d5 Make enum values uppercase in frt.h. 2024-04-21 11:08:12 +02:00
18906f3cad More missing includes. 2024-04-21 11:05:12 +02:00
c463058729 Fix more missing includes. 2024-04-21 10:34:59 +02:00
ba900448ed Call the intended method. 2024-04-21 10:30:27 +02:00
a33532f7ad Fix missing include. 2024-04-21 10:30:17 +02:00
33787ab248 Added missing keys. 2024-04-21 01:48:13 +02:00
38cfe88250 FRT build script initial setup. 2024-04-21 05:11:15 +02:00
1fd68f9720 IOS build scripts. 2024-04-21 04:40:47 +02:00
84507f9cbf Separated and updated the osx build commands to a new file. 2024-04-21 04:00:52 +02:00
520450eb94 Update and move out to it's own file the android build commands. 2024-04-21 03:20:49 +02:00
d199a92c2e Moved javascript builds to a new file. 2024-04-21 02:08:49 +02:00
a807adf544 Update the linux build script. 2024-04-20 23:49:21 +02:00
8b946e2f3b Moved the windows build commands to a new file. Also made them
production builds.
2024-04-20 22:18:39 +02:00
d42416f2d7 Rename the build all script. 2024-04-20 21:24:32 +02:00
836e4a4f38 Remove podman check from the build all script. 2024-04-20 21:24:08 +02:00
1297b7ea87 Set up build containers for frt. 2024-04-20 21:21:37 +02:00
112722df78 Use docker instead of podman in the container build script. 2024-04-20 20:32:00 +02:00
08254aaa69 Copied the current build scripts to a new deprecated folder. 2024-04-20 17:56:43 +02:00
535184f230 Fix android editor build. 2024-04-20 14:29:19 +02:00
063419321d Updated the build containers based on godot's. 2024-04-20 17:44:49 +02:00
66de30fbaa Added missing namespace. 2024-04-20 13:44:19 +02:00
914c956b75 Backported Update Android dependencies for the project
- Update Java version from 11 to 17
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
- Update Nexus plugin version from 1.1.0 to 1.3.0
- m4gr3d
eba77be573
Unfortunately this raises the required java version to 17. On the flip side hovewer there is a new editor java home setting, and also the JAVA_HOME environment variable gets picked up.
2024-04-20 13:35:32 +02:00
d6af267b6b New icon for frt sdl. 2024-04-20 12:14:29 +02:00
ed0bd52a23 Added an exporter for frt_sdl. 2024-04-20 11:51:22 +02:00
d17743975b FRT doesn't support pck embedding. 2024-04-20 11:36:11 +02:00
b734c2f67a Added a separate exported for FRT. 2024-04-20 11:32:54 +02:00
227b5d3f86 Don't create a default layer in LayeredTileMap's constructor. 2024-04-20 09:45:16 +02:00
0f2879c180 Fix MMImage. 2024-04-19 21:38:47 +02:00
62694baa23 Now the input_properties and output_properties property won't get saved directly in MMNode (this was the original intent, nothing should change other than MMMaterial files should be a bit smaller now.). They are still visible in the editor. Also make sure an MMNodeUniversalProperty can only be registered once. 2024-04-19 21:30:37 +02:00
e99e5a87bc Make mat maker's image picker button's dialog use resources. 2024-04-19 21:26:37 +02:00
6d0c43dbf0 Fix error found by static analysis tools. 2024-04-19 18:32:49 +02:00
e27a506312 Hide the FileSystemDock's empty dock slot when it's in bottom bar mode by default. 2024-04-17 20:57:10 +02:00
d2699675db Added some todos. 2024-04-17 17:11:07 +02:00
e39251ce36 Added entity_resource_base_world_speed property to the ESS singleton. 2024-04-15 14:00:15 +02:00
b5ce7b875e Codetyle updates. 2024-04-15 13:59:36 +02:00
6faa98c32a Backported from godot4: Save PackedByteArrays as base64 encoded.
- groud
de5073519e
2024-04-14 17:32:05 +02:00