Commit Graph

21 Commits

Author SHA1 Message Date
86c9343349 Updated the links in the docs. 2023-08-29 22:33:15 +02:00
puzzud
21d78d77f6 Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-08-27 11:47:35 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
83468ef10b Added missing descriptions to Input's class docs from godot. 2023-06-28 12:39:36 +02:00
ee6f207b0d Re-extracted class docs pt1. 2023-06-13 15:22:43 +02:00
Hugo Locurcio
a744936512 Document image size restrictions for custom mouse cursors in HTML5
(cherry picked from commit 296b8f299a1653abcaf194f154c26af07581b000)
2023-02-07 03:03:18 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
Hugo Locurcio
fe010a1efe Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.

(cherry picked from commit 4a991887bf3dd5fbb687fb379f06ac85aa4a6245)
2022-12-22 14:08:01 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
59f4eb55d9 Ported: Fix mouse speed not changing fast enough
- Uses all accumulated movements when calculating speed
- Discards old accumulated movements
- Sets last mouse speed to zero when there is no movement
- madmiraal
3d96d7d9fb
2022-08-19 02:46:03 +02:00
641c15f906 Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
fb7ecc748f
2022-07-30 00:29:14 +02:00
3fb2c16ba0 Ported: Input: Re-enable input accumulation disabled by error in 3.4
Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).
In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.
This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037).
Fixes #55037.
- akien-mga
d6bcdd18c3
2022-07-29 20:50:00 +02:00
c2f38ef861 Ported:
Input: Document that accumulated input is disabled by default

This was actually disabled by mistake in 3.4 causing a regression, but since
this issue survived the whole 3.4.x series and it's now very close to 3.5,
it's too late to change it again.
We might consider it for 3.6 after some beta testing.
- akien-mga
7de45b6203
2022-07-29 19:42:05 +02:00
942b6d9938 Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu
53c01540d9
2022-07-28 18:54:48 +02:00
Haoyu Qiu
a29aac105f Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-07-27 18:18:12 +02:00
8156e2ba36 Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
8fb9c96df9
2022-07-27 01:23:10 +02:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
9867b18f49 Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal (88c723c33c) 2022-03-20 14:45:57 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00