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a52a68afb7
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Added more properties to PropDataLight and other light helper classes.
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2024-03-18 08:38:27 +01:00 |
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e63a88836c
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Added Material and merger support for PropDataMergeGroup.
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2024-03-17 23:45:53 +01:00 |
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5ae8d147f0
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Added Material support for PropDataProp.
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2024-03-17 23:42:39 +01:00 |
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018f59305e
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Added a new PropDataMergeGroup Node for props.
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2024-03-17 22:48:05 +01:00 |
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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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0fa7faf43a
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Added support for PropDataStaticBody in PropInstance and PropInstanceMerger.
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2023-10-13 20:35:10 +02:00 |
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73bdeb40c6
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Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child.
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2023-10-13 19:28:56 +02:00 |
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da2daebbb8
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Fixed processing collision shapes in PropDataCollisionObject.
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2023-10-13 19:27:40 +02:00 |
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f7ecfb412a
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Initial StaticBody support for the prop system.
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2023-10-13 15:58:42 +02:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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81c9a7f940
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Don't serialize editor only omni lights in PropDataLight.
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2023-02-25 12:13:07 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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f5b3262bde
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Fix setter type.
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2022-07-31 13:31:14 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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d3f5ed6511
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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