6783cb92ab
Re-extracted class docs.
2024-04-26 17:32:25 +02:00
0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
cf76e6debf
Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them.
2023-12-21 00:48:25 +01:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
ee6f207b0d
Re-extracted class docs pt1.
2023-06-13 15:22:43 +02:00
3331a7ae04
Ported: Augment the InputEvent class with a CANCELED state
...
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
- m4gr3d
94d6c3dcc6
2023-06-11 10:26:23 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
da03f96abe
Re-extracted the class docs.
2022-03-24 01:22:45 +01:00
9867b18f49
Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal ( 88c723c33c
)
2022-03-20 14:45:57 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00