Commit Graph

2256 Commits

Author SHA1 Message Date
Aaron Franke
13b8c888a0 GLTF: Only list used extensions when they're actually used 2022-11-30 15:12:33 +01:00
aae204935b Fix compile. 2022-11-30 15:07:06 +01:00
DeeJayLSP
c796580b0c Update nanosvg to GIT (2022.11) 2022-11-30 15:04:18 +01:00
f06d4411f4 Fix compile. 2022-11-30 15:03:43 +01:00
Haoyu Qiu
2d7145e936 Add built-in action toggle in Input Map settings 2022-11-30 15:00:12 +01:00
91c53c41c2 Ported: Fix String::word_wrap() for long words
- timothyqiu
51fd1c27aa
2022-11-30 14:57:35 +01:00
Hendrik Brucker
b85a3cbce3 Add Gradient resource preview generator
Co-Authored-By: Haoyu Qiu <timothyqiu32@gmail.com>
2022-11-30 14:51:39 +01:00
Dan
cfc4f0f050 fix exporting Android APPLICATION_ATTRIBS (3.X) 2022-11-30 14:42:07 +01:00
Haoyu Qiu
6126ddab8e Backport navigation crash fixes
Co-Authored-By: Sean <sean@geekotron.net>
2022-11-30 14:41:16 +01:00
bruvzg
f4d5d82a99 Windows icon export improvements.
Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-30 14:38:28 +01:00
Hugo Locurcio
cbcd6bad4a Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
Marius Hanl
13e1941f87 Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
The editor inspector will now get the edited class name from the MultiNodeEdit when it is used.
The name of the selected nodes is searched in the scene and if not found in the parent class(es).

This is a mostly clean backport from Godot 4.0.
2022-11-30 14:36:27 +01:00
dzil123
298be38336 Fix shader compiler asan out of bounds 2022-11-30 14:34:44 +01:00
dzil123
37c50b6f21 PCKPacker Fix error spam 2022-11-30 14:33:46 +01:00
311b5d446b Ported "[3.x] Fix wrong owner for editor plugin created nodes in instanced scene" for the skeleton editor aswell. 2022-11-30 14:33:08 +01:00
Haoyu Qiu
7ee4ed4647 Fix wrong owner for editor plugin created nodes in instanced scene 2022-11-30 14:30:02 +01:00
BimDav
3e937eab15 Correctly compute inverse_mass when inertia is defined by user 2022-11-30 14:26:26 +01:00
Hugo Locurcio
8612d803b1 Document (Omni/Spot)Light ignoring Spatial's scale property 2022-11-30 14:23:33 +01:00
bruvzg
24e41be33d Disable Dock and Menu in fullscreen mode. 2022-11-30 14:23:00 +01:00
e0d09a2633 Clear using the color (0, 0, 0, 0), instead of (1, 1, 1, 0) in the paint module. 2022-11-28 15:02:02 +01:00
900605e2c9 Added a button that adds PaintCanvas to the PaintProjectToolsPropertyInspector. 2022-11-20 23:54:58 +01:00
617286dd27 Don't let the SceneTreeDock add the root node buttons more than once. 2022-11-20 23:47:20 +01:00
13c45b16fa Add PaintProject Node instead of PaintCanvas when using the SceneTreeDock's root node button as intended. 2022-11-20 23:40:42 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
73a1c176b4 List all classes in the paint modules's config. 2022-11-20 23:26:31 +01:00
9dda076070 Moved the PaintEditorPlugin under the editor folder in the paint module. 2022-11-20 23:18:31 +01:00
6c0008a912 Added custom Paint, Web, and Mesh (MDI) nodes to the SceneTreeDock. 2022-11-20 23:16:20 +01:00
a286c2ecd9 Now custom nodes can be added to the SceneTreeDock's create root node page. 2022-11-20 23:15:42 +01:00
b823759397 Now PaintVisualGrid and PaintCanvasBackground inherits from PaintNode. 2022-11-20 21:42:04 +01:00
c0da82ab92 Also removed PaintSelectionBox. 2022-11-20 21:38:55 +01:00
1d7ad33407 Renamed on_paint_node_selected to set_paint_node in PaintCustomPropertyInspectors. 2022-11-20 21:23:00 +01:00
8c98ec9883 Removed now unneeded images from the paint module. 2022-11-20 21:19:53 +01:00
ff1dbced6d Removed PaintCanvasOutline and PaintColorGrid aswell. 2022-11-20 21:17:41 +01:00
5c9aa754d7 Removed most of the deprecated classes from the paint module. 2022-11-20 21:11:40 +01:00
0539b70aee Ported the PaintInspectorPlugin. 2022-11-20 21:01:54 +01:00
7a9ed010d1 Added a new pixel resize tool to PaintToolsPropertyInspector. 2022-11-20 20:49:30 +01:00
07299fdbf6 Removed the button properties from PaintProject. 2022-11-20 20:07:31 +01:00
1354b15817 Added Add Paint Visual Grid and Add Paint Canvas Background buttons to the PaintProjectToolsPropertyInspector. 2022-11-20 20:06:10 +01:00
eea5cf4e20 Added set colors as default button to PaintProjectToolsPropertyInspector. 2022-11-20 20:00:24 +01:00
98ac4b9265 Implemented export and export as tools for the PaintProjectToolsPropertyInspector. 2022-11-20 19:49:45 +01:00
b2cbd6e759 Cleanups to PaintToolsPropertyInspector. 2022-11-20 19:49:21 +01:00
73dc6be1da Added export and import tool to the PaintToolsPropertyInspector. 2022-11-20 18:57:11 +01:00
fede24767d New icon for the pastecut tool in PaintToolsPropertyInspector. 2022-11-20 17:40:27 +01:00
9fcf3b8532 PaintEditorPlugin now won't send input events to the active PaintNode, if CanvasItemEditor's currently selcted tool isn't TOOL_SELECT. 2022-11-20 16:04:39 +01:00
5514c64c86 Removed unneeded ScrollContainer form PaintProjectToolsPropertyInspector. 2022-11-20 15:59:38 +01:00
6ad8f67551 Fix warning. 2022-11-20 02:55:12 +01:00
fcdce8336c Cleaned up my original prototype render_paint_node implementation. Now it's fast. 2022-11-20 02:44:27 +01:00
240bfa8ed5 Rewrote render_paint_node now it works without leaving pixels out, but it is an extermely inefficient implementation. It will be reworked soon. 2022-11-20 02:35:02 +01:00
5aa98e8955 Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class. 2022-11-20 02:33:40 +01:00
e5fd8cd2b5 Added the ability for PaintNode rendering to skip evaluating certain PaintNode's childrens. 2022-11-19 23:19:41 +01:00