850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
Haoyu Qiu
4e256ef76f
Improve documentation of rand_range
2022-07-27 14:38:52 +02:00
kleonc
9699bac7af
Tree::get_edited Fix in docs example code
2022-07-27 14:38:30 +02:00
Micky
8da8d44132
Specify return value of Transform3D.scaled() and more
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d26faa534e206959c12ef70f3a1e92f5)
2022-07-27 14:37:50 +02:00
Rémi Verschelde
11e67806bd
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@b7d126eb71
(cherry picked from commit 30fbb8964d42b42207d3bb829045be9f16f5b903)
2022-07-27 14:37:26 +02:00
Fabio Alessandrelli
b99cb9343d
Add flag to disable weak symbols in ZSTD.
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Weak symbols are currently broken in upstream emscripten.
(cherry picked from commit 070bd87aaaf7a15ad9d2d839182f14d5c352153b)
2022-07-27 14:35:37 +02:00
f0a6bd5a31
Ported: Added missing signature. - Faless
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89c8a8d1dc
2022-07-27 14:35:14 +02:00
trollodel
a50758b8f6
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
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(cherry picked from commit 72c37c4bcd50e34b81c3dc5a2c5b8112014cc525)
2022-07-27 14:33:31 +02:00
5b4d506183
Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
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c46bbdee53
2022-07-27 14:33:08 +02:00
kobewi
b7907d951c
Fix tscn not listed as Resource extension
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(cherry picked from commit e3511dd9d7637488368fbf82b53a029fa70fce5e)
2022-07-27 14:30:26 +02:00
Haoyu Qiu
4fe20cbfb1
Document lerp_angle behavior when angles are approximately PI apart
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(cherry picked from commit 492903a0b221ac50c5db0426d22db2457f946b58)
2022-07-27 14:29:11 +02:00
Chris verBurg
019b8f009b
Link to Container tutorial
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Users happening across any of the Container pages may not already know the intent of Containers, or which others are available. This commit adds a link to the existing "GUI containers" page in their tutorials sections.
(cherry picked from commit 3b941ed98cfb1f72c35684f1d4d458dacd482c63)
2022-07-27 14:28:54 +02:00
02eef8fc57
Ported: Check for null when retrieving clip data item text on Android - madmiraal
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fe60de2c6a
2022-07-27 14:28:26 +02:00
Haoyu Qiu
957fcb67b1
Load fallback icon for custom class when no icon available
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(cherry picked from commit ba90778f1cb670db34e3d51923456e90b29fa1c4)
2022-07-27 14:27:25 +02:00
ScottVMariotte
d858779450
Replaced loops_current with end_loop
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(cherry picked from commit c526ee6683b74a8e0b283b1630dd29c5280aae19)
2022-07-27 14:27:06 +02:00
Rémi Verschelde
e439495ea4
Relax version warning in clang-format precommit hook
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Closes #60778 .
(cherry picked from commit 9e66a947e4ac67c12c24b94db155f4ffadc371d4)
2022-07-27 14:26:31 +02:00
Rémi Verschelde
9cbdec7d87
SCons: Don't enable any -Werror=return-type
outside werror=yes
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We shouldn't presume that future compilers will not have false positives or
find new occurrences of this warning, which would break compiling old versions
of the engine without passing custom `CXXFLAGS`.
Follow-up to #60652 .
(cherry picked from commit e55d30768a83f027f2c36e106e0ad5320723709d)
2022-07-27 14:26:16 +02:00
Rémi Verschelde
721c41ee47
SCons: Disable -Werror=return-type
for GCC 12+ due to regression
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Works around and thus closes #58747 .
Supersedes #60613 .
(cherry picked from commit 01f8f17b67eb3ebbde5489eb6ee96d332e368d14)
2022-07-27 14:25:59 +02:00
Rémi Verschelde
4ca6458457
Crash handler: Use print_error
to include backtrace in logs
2022-07-27 14:25:16 +02:00
285c02bf76
Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
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0f7f3d08ba
2022-07-27 14:23:27 +02:00
2c4a3f686b
ported: Expose tile_texture property - KoBeWi
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0b5289cadf
2022-07-27 14:19:41 +02:00
Hugo Locurcio
263c6ab535
Use physical keys for numpad emulation in the 3D editor
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This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-07-27 14:17:52 +02:00
Gustav
7126f79cc6
Stop reset of MultiMesh properties on populate
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ColorFormat and CustomFormat is not changed when populate is called.
2022-07-27 14:17:19 +02:00
Pawel Lampe
106c45519b
Add ability to bake_navigation_mesh
off thread.
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-07-27 14:14:50 +02:00
lawnjelly
da628411d2
Physics Interpolation - Flush transforms after physics tick
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Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.
This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-07-27 14:14:36 +02:00
77a399398d
Small todo change.
2022-07-27 14:14:23 +02:00
Haoyu Qiu
1b18fda613
Document RichTextLabel append_bbcode/parse_bbcode always return OK
2022-07-27 14:11:37 +02:00
bruvzg
127060d953
Fix export plugins after embedded PCK loading changes.
2022-07-27 14:10:05 +02:00
kleonc
e992e44d75
Fix inspecting nested dictionaries/arrays when debugging
2022-07-27 14:09:44 +02:00
Hugo Locurcio
724566309b
Print warning in SpatialMaterial when depth and triplanar are active
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Using both depth mapping and triplanar mapping isn't supported.
2022-07-27 14:09:11 +02:00
3a4cd703ac
Fix compile.
2022-07-27 14:07:52 +02:00
37413614eb
Ported: Add an inspector preview for BitMap - fire-forge, timothyqiu
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e8d1552af2
2022-07-27 14:04:48 +02:00
FireForge
57bdac4e2b
Add a RayCast2D.cast_to editor handle
2022-07-27 14:02:38 +02:00
Haoyu Qiu
b33251a6f5
Fix left aligned integer sign in string formatting
2022-07-27 13:57:44 +02:00
b1fa7891f9
Ported: Improve documentation for tonemapping operators - Calinou
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035cb7fcb0
2022-07-27 13:57:19 +02:00
smix8
1317f7000a
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
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Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-07-27 13:54:43 +02:00
a9df89703c
Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga
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2834332591
2022-07-27 13:54:29 +02:00
9071569b3b
Ported: Document the ProximityGroup class - Calinou, MJacred
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fb345a924d
2022-07-27 13:46:51 +02:00
Hugo Locurcio
342e09db7b
Document workarounds for 2D line and polygon antialiasing
2022-07-27 13:41:51 +02:00
86045019c4
Ported: doc: Fix a couple broken links to a moved page - akien-mga
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8ee69a88c1
2022-07-27 13:41:36 +02:00
04e45474bb
Also apply the previous fix to cscript.
2022-07-27 13:38:43 +02:00
Haoyu Qiu
cdeba9e5d1
Fix incorrect usage for some export variables
2022-07-27 13:37:40 +02:00
b9fb0ae733
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
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153dc4d57e
2022-07-27 13:37:17 +02:00
bruvzg
814f76bf6b
Fixed implementation of RTL remove_line()
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Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-07-27 13:08:20 +02:00
Haoyu Qiu
1980eeaa36
Fix external link icon black background
2022-07-27 13:07:56 +02:00
Hugo Locurcio
de8e9fc231
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-07-27 13:07:30 +02:00
smix8
fa0b1f561a
Expose VisualServer.texture_set_proxy() to GDScript
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Expose VisualServer.texture_set_proxy() to GDScript
2022-07-27 13:06:42 +02:00
lawnjelly
3a191189ca
Physics interpolation - fix streaking when unhiding nodes
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The data flow to the VisualServer of current and previous transforms is essential for allowing correct interpolation. An optimization was present that disabled sending transforms when nodes were hidden, however this meant that when unhidden, nodes would interpolate incorrectly from the last transform received when hiding, rather than the up to date previous transform.
This PR disables the optimization and sends always sends transforms when a node is interpolated.
2022-07-27 13:06:20 +02:00
b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
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bea7c9be5d
2022-07-27 09:33:39 +02:00
twi
0768f95415
Update link to vector2_angle_to_point.png
2022-07-27 09:05:31 +02:00