My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
lawnjelly 3a191189ca Physics interpolation - fix streaking when unhiding nodes
The data flow to the VisualServer of current and previous transforms is essential for allowing correct interpolation. An optimization was present that disabled sending transforms when nodes were hidden, however this meant that when unhidden, nodes would interpolate incorrectly from the last transform received when hiding, rather than the up to date previous transform.

This PR disables the optimization and sends always sends transforms when a node is interpolated.
2022-07-27 13:06:20 +02:00
.github
core Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg 2022-07-27 09:33:39 +02:00
doc Update link to vector2_angle_to_point.png 2022-07-27 09:05:31 +02:00
drivers
editor Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg 2022-07-27 09:33:39 +02:00
main Validate theme type/item names 2022-07-27 00:46:56 +02:00
misc
modules Document that glTF classes are only usable in editor builds 2022-07-26 15:10:11 +02:00
platform Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg 2022-07-27 09:33:39 +02:00
scene Physics interpolation - fix streaking when unhiding nodes 2022-07-27 13:06:20 +02:00
SCSCons
servers MultiMesh: Fix potential crash found by fuzzing 2022-07-26 15:55:28 +02:00
thirdparty
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
AUTHORS.md
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
README.md
sc.py
SConstruct
TODO.md Added a todo. 2022-07-27 01:28:22 +02:00
version.py

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.