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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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8c2e76840c
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
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220954cf08
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
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007f728438
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Bound all eligible transform methods.
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2022-08-15 09:20:47 +02:00 |
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5cd44e02d0
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
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e4cad690a3
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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Haoyu Qiu
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b33251a6f5
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Fix left aligned integer sign in string formatting
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2022-07-27 13:57:44 +02:00 |
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Haoyu Qiu
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84ee52250c
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Validate theme type/item names
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2022-07-27 00:46:56 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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e214f96994
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Same change to classes under main.
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2022-03-17 22:19:45 +01:00 |
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2c88c46101
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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