Commit Graph

2874 Commits

Author SHA1 Message Date
f756a66380 Updated the last backported commit. 2023-05-01 16:18:47 +02:00
ca982ac507 Ported: Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
f4a4956b7a Ported: Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
a1f241f63b Ported: Make create folder popup support nested folders
- timothyqiu
d6672d8fe4
2023-05-01 12:58:21 +02:00
c850fde373 Ported: [3.x] Implement physics support in the GLTF module
- aaronfranke
571e4189fd
2023-05-01 12:46:55 +02:00
lawnjelly
176c0adc6a MessageQueue - Fix max usage performance statistic
Fixes to keep track of the maximum usage over time, rather than current usage.
2023-05-01 12:31:43 +02:00
HolonProduction
4410d81189 Suggest class_name in 3.x autocompletion. 2023-05-01 12:30:43 +02:00
Haoyu Qiu
6b51409db3 Fix inconsistent file dialog settings usage 2023-05-01 12:25:23 +02:00
belzecue
ad1464d9e5 Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313 2023-05-01 12:24:31 +02:00
BimDav
ad6e504a5b Add option in VisibilityEnabler2D to hide the parent for better performance 2023-05-01 12:22:39 +02:00
Fredia Huya-Kouadio
88fa0e459b Make EditorPropertyLayersGrid responsive to touch taps 2023-05-01 12:13:36 +02:00
Fredia Huya-Kouadio
0947677049 Make tab's close button responsive to touch taps 2023-05-01 12:10:43 +02:00
Fredia Huya-Kouadio
d54b5ad8f8 Downgrade android gradle plugin to version 7.2.1.
Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-05-01 12:01:13 +02:00
25e57a4268 Added erf to Math. 2023-04-22 13:00:28 +02:00
e80dfcee2e Added a Math singleton exposing math functions directly to scripts. The idea is to make the disrepancies between scripts and engine side code smaller. 2023-04-22 12:47:56 +02:00
4ab9936fc8 Added log10 to the Math class. 2023-04-22 11:00:24 +02:00
922a519a52 Also fix the tangent generation button in the MeshDataResource editor. 2023-04-21 11:10:22 +02:00
ab2f492775 Fix visual indicator toggles in the MeshDataResource editor. 2023-04-21 11:08:28 +02:00
8253cf6c56 Reworked undo redo handling in the MeshDataResource Editor. Now it will properly mark the actual resource dirty in all cases. Also fixed other small inconsistencies, and issues. 2023-04-21 11:03:24 +02:00
06b2437b72 Ported: [3.x] Expose more compression formats in Image
- AThousandShips
2ca86ef449
2023-04-20 23:47:57 +02:00
3a1b2954f1 Ported: [3.x] Don't apply scale to autohide theme property
- AThousandShips
1c66257568
2023-04-20 23:47:14 +02:00
e32e0af40f Ported: Fix null in android text entry system.
- jasonwinterpixel
cec8e09948
2023-04-20 23:46:17 +02:00
dd5ad408e8 Ported: SurfaceTool - efficiency improvements
Changed to use LocalVector rather than linked lists.
- lawnjelly
ff714fbe02
2023-04-20 23:44:12 +02:00
1263101396 Ported: Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.

- lawnjelly

910ddd13c4
2023-04-20 23:09:37 +02:00
71c00ae64f Fix string parameter parsing in multipart forms, also make multipart form content fields case independent. 2023-04-16 23:30:13 +02:00
c7639cad53 Fix build on windows. 2023-04-16 19:38:13 +02:00
1c505fe527 Make sure the dummy navigation server is used automatically if the normal is disabled. 2023-04-16 19:10:30 +02:00
88d12ace16 Added a new dummy navigation server module. 2023-04-16 18:57:43 +02:00
45ffb33025 Add init() virtual methods to the navigation servers. 2023-04-16 18:23:56 +02:00
aabd293f3b Allocate the selected navigation srevers. 2023-04-16 18:20:15 +02:00
86bdecbfe9 Now more than one Naviugation2D servers can be registered. 2023-04-16 18:19:57 +02:00
f6c1c1dc8d Move NavigationServer2d's forwarding logic to the navigation module as a new derived class. 2023-04-16 18:11:15 +02:00
7068f1834e Now more than one Navigation Server can be registered. 2023-04-16 17:42:34 +02:00
fbfbbd3e00 Added alternate slim args when building the editor with the setup script. Also updated the list and style of the example. 2023-04-16 17:19:55 +02:00
d6442bc57c Added Size and Point typedefs for Vector3i and Vector4i. 2023-04-16 16:16:56 +02:00
1fc3c67ab5 Re-enable werror=yes in the javascript github action. 2023-04-16 15:54:22 +02:00
326bd9a1e9 Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations. 2023-04-16 15:42:57 +02:00
dd5e6b19df Fix warning on clang. 2023-04-16 15:39:48 +02:00
276e4db381 Cleanups to Skeleton's bindings. 2023-04-15 13:58:24 +02:00
727826efba Make sure Skeletons set up their initial pose. 2023-04-15 13:52:21 +02:00
986565b0b4 Fix error spam in the skeleton editor. 2023-04-15 13:51:44 +02:00
31f61225a2 Ported: Make MessageQueue growable
* Uses simple vector resizing (po2)
* Uses pair of read and write buffers
- lawnjelly
5f1e7e6fbc
2023-04-15 12:06:16 +02:00
bb9f227c73 Ported: Update make_rst.py to match the master version
This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
- YuriSizov
0f24d6ecf7
2023-04-15 11:20:13 +02:00
6bba08c00b Ported: Bump the target SDK version to 33 (Android 13)
- m4gr3d
2803c471e8
2023-04-15 11:15:16 +02:00
76f9237411 Ported: Fix directory access when the running app has the All files access permission
- m4gr3d
e2c7d3e6c0
2023-04-15 11:11:29 +02:00
464b0b5e08 Ported: Add Color + alpha constructor for Color
- timothyqiu
3544cd1dad
2023-04-15 11:02:41 +02:00
kobewi
381aa1a140 Add set_value_no_signal() to Range 2023-04-15 10:56:26 +02:00
7567494570 Ported: Eliminate collision checks between geometry in rendering BVH.
Later logic using the `pairable_mask` would catch cases preventing pairing callbacks between geometry. However the collision checks were still taking place, wasting performance.
Here we utilize the `tree_mask` feature of BVH to totally eliminate unnecessary collision checks between geometry.
- lawnjelly
18d7d36b63
2023-04-15 10:51:26 +02:00
Richard Adenling
689a7340f3 Fix for 2D viewport not updating in the editor when the camera moves
This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.

Fixes #40441
2023-04-15 10:44:38 +02:00
40a9b72afb Ported from godot-plus: Add ability to mute AudioServer.
Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).
Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.
Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
- lawnjelly
cedb01fb84
2023-04-10 19:42:23 +02:00