mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
Added a new dummy navigation server module.
This commit is contained in:
parent
45ffb33025
commit
88d12ace16
@ -57,6 +57,7 @@ slim_args = ''
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#slim_args += 'module_mesh_utils_enabled=no '
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#slim_args += 'module_minimp3_enabled=no '
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#slim_args += 'module_navigation_enabled=no '
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#slim_args += 'module_navigation_dummy_enabled=no '
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#slim_args += 'module_network_synchronizer_enabled=no '
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#slim_args += 'module_ogg_enabled=no '
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#slim_args += 'module_opensimplex_enabled=no '
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14
modules/navigation_dummy/SCsub
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14
modules/navigation_dummy/SCsub
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@ -0,0 +1,14 @@
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_navigation = env_modules.Clone()
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# Pandemonium source files
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module_obj = []
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env_navigation.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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7
modules/navigation_dummy/config.py
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7
modules/navigation_dummy/config.py
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@ -0,0 +1,7 @@
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def can_build(env, platform):
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return True
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def configure(env):
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pass
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37
modules/navigation_dummy/dummy_navigation_2d_server.cpp
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37
modules/navigation_dummy/dummy_navigation_2d_server.cpp
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@ -0,0 +1,37 @@
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/*************************************************************************/
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/* navigation_2d_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "dummy_navigation_2d_server.h"
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DummyNavigation2DServer::DummyNavigation2DServer() {
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}
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DummyNavigation2DServer::~DummyNavigation2DServer() {
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}
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63
modules/navigation_dummy/dummy_navigation_2d_server.h
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63
modules/navigation_dummy/dummy_navigation_2d_server.h
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@ -0,0 +1,63 @@
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#ifndef DUMMY_NAVIGATION_2D_SERVER_H
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#define DUMMY_NAVIGATION_2D_SERVER_H
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#include "servers/navigation_2d_server.h"
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class DummyNavigation2DServer : public Navigation2DServer {
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public:
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virtual Array get_maps() const { return Array(); }
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virtual RID map_create() const { return RID(); }
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virtual void map_set_active(RID p_map, bool p_active) const {}
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virtual bool map_is_active(RID p_map) const { return false; }
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virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const {}
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virtual real_t map_get_cell_size(RID p_map) const { return 0; }
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virtual void map_set_cell_height(RID p_map, real_t p_cell_height) const {}
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virtual real_t map_get_cell_height(RID p_map) const { return 0; }
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virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const {}
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virtual real_t map_get_edge_connection_margin(RID p_map) const { return 0; }
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virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const { return Vector<Vector2>(); }
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virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const { return Vector2(); }
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virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const { return RID(); }
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virtual Array map_get_regions(RID p_map) const { return Array(); }
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virtual Array map_get_agents(RID p_map) const { return Array(); }
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virtual void map_force_update(RID p_map) {}
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virtual RID region_create() const { return RID(); }
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virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const {}
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virtual real_t region_get_enter_cost(RID p_region) const { return 0; }
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virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const {}
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virtual real_t region_get_travel_cost(RID p_region) const { return 0; }
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virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const { return false; }
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virtual void region_set_map(RID p_region, RID p_map) const {}
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virtual RID region_get_map(RID p_region) const { return RID(); }
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virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const {}
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virtual uint32_t region_get_navigation_layers(RID p_region) const { return 0; }
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virtual void region_set_transform(RID p_region, Transform2D p_transform) const {}
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virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {}
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virtual int region_get_connections_count(RID p_region) const { return 0; }
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virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const { return Vector2(); }
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virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const { return Vector2(); }
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virtual RID agent_create() const { return RID(); }
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virtual void agent_set_map(RID p_agent, RID p_map) const {}
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virtual RID agent_get_map(RID p_agent) const { return RID(); }
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virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const {}
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virtual void agent_set_max_neighbors(RID p_agent, int p_count) const {}
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virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const {}
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virtual void agent_set_radius(RID p_agent, real_t p_radius) const {}
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virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const {}
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virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) const {}
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virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity) const {}
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virtual void agent_set_position(RID p_agent, Vector2 p_position) const {}
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virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const {}
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virtual bool agent_is_map_changed(RID p_agent) const { return false; }
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virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const {}
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virtual void free(RID p_object) const {}
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DummyNavigation2DServer();
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virtual ~DummyNavigation2DServer();
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};
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#endif
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8
modules/navigation_dummy/dummy_navigation_server.cpp
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8
modules/navigation_dummy/dummy_navigation_server.cpp
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@ -0,0 +1,8 @@
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#include "dummy_navigation_server.h"
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DummyNavigationServer::DummyNavigationServer() {
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}
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DummyNavigationServer::~DummyNavigationServer() {
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}
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72
modules/navigation_dummy/dummy_navigation_server.h
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72
modules/navigation_dummy/dummy_navigation_server.h
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@ -0,0 +1,72 @@
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#ifndef DUMMY_NAVIGATION_SERVER_H
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#define DUMMY_NAVIGATION_SERVER_H
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#include "servers/navigation_server.h"
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class DummyNavigationServer : public NavigationServer {
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public:
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virtual Array get_maps() const { return Array(); }
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virtual RID map_create() const { return RID(); }
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virtual void map_set_active(RID p_map, bool p_active) const {}
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virtual bool map_is_active(RID p_map) const { return false; }
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virtual void map_set_up(RID p_map, Vector3 p_up) const {}
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virtual Vector3 map_get_up(RID p_map) const { return Vector3(); }
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virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const {}
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virtual real_t map_get_cell_size(RID p_map) const { return 0; }
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virtual void map_set_cell_height(RID p_map, real_t p_cell_height) const {}
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virtual real_t map_get_cell_height(RID p_map) const { return 0; }
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virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const {}
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virtual real_t map_get_edge_connection_margin(RID p_map) const { return 0; }
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virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const { return Vector<Vector3>(); }
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virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const { return Vector3(); }
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virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const { return Vector3(); }
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virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const { return Vector3(); }
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virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const { return RID(); }
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virtual Array map_get_regions(RID p_map) const { return Array(); }
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virtual Array map_get_agents(RID p_map) const { return Array(); }
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virtual void map_force_update(RID p_map) {}
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virtual RID region_create() const { return RID(); }
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virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const {}
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virtual real_t region_get_enter_cost(RID p_region) const { return 0; }
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virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const {}
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virtual real_t region_get_travel_cost(RID p_region) const { return 0; }
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virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const { return false; }
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virtual void region_set_map(RID p_region, RID p_map) const {}
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virtual RID region_get_map(RID p_region) const { return RID(); }
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virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const {}
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virtual uint32_t region_get_navigation_layers(RID p_region) const { return 0; }
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virtual void region_set_transform(RID p_region, Transform p_transform) const {}
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virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const {}
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virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const {}
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virtual int region_get_connections_count(RID p_region) const { return 0; }
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virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const { return Vector3(); }
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virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const { return Vector3(); }
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virtual RID agent_create() const { return RID(); }
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virtual void agent_set_map(RID p_agent, RID p_map) const {}
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virtual RID agent_get_map(RID p_agent) const { return RID(); }
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virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const {}
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virtual void agent_set_max_neighbors(RID p_agent, int p_count) const {}
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virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const {}
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virtual void agent_set_radius(RID p_agent, real_t p_radius) const {}
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virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const {}
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virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) const {}
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virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const {}
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virtual void agent_set_position(RID p_agent, Vector3 p_position) const {}
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virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const {}
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virtual bool agent_is_map_changed(RID p_agent) const { return false; }
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virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const {}
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virtual void free(RID p_object) const {};
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virtual void set_active(bool p_active) const {};
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virtual void process(real_t delta_time){};
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DummyNavigationServer();
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virtual ~DummyNavigationServer();
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};
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#endif
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54
modules/navigation_dummy/register_types.cpp
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54
modules/navigation_dummy/register_types.cpp
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@ -0,0 +1,54 @@
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/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "core/config/engine.h"
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#include "dummy_navigation_2d_server.h"
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#include "dummy_navigation_server.h"
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NavigationServer *new_dummy_server() {
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return memnew(DummyNavigationServer);
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}
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Navigation2DServer *new_dummy_2d_server() {
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return memnew(DummyNavigation2DServer);
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}
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void register_navigation_dummy_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
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NavigationServerManager::register_server("Dummy", new_dummy_server);
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Navigation2DServerManager::register_server("Dummy", new_dummy_2d_server);
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}
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}
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void unregister_navigation_dummy_types(ModuleRegistrationLevel p_level) {
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}
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39
modules/navigation_dummy/register_types.h
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39
modules/navigation_dummy/register_types.h
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#ifndef NAVIGATION_DUMMY_REGISTER_TYPES_H
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#define NAVIGATION_DUMMY_REGISTER_TYPES_H
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/*************************************************************************/
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/* register_types.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
|
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
|
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/* included in all copies or substantial portions of the Software. */
|
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/* */
|
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/register_module_types.h"
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void register_navigation_dummy_types(ModuleRegistrationLevel p_level);
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void unregister_navigation_dummy_types(ModuleRegistrationLevel p_level);
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#endif
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